Annie Wild Rift Build Guide
Annie Wild Rift is an effective mid lane mage that deals damage and initiates fights. The way to build Annie is the equipment for magic damage and movement speed. How to play "The Dark Childd" seeks to trade damage when stunned, using Tibbers to initiate combat.
Annie's Item Build & Runes
Annie runes Win 53.23% and Pick 23.31%
Annie runes with Win 50.92% and Pick 24.45%
Build Annie Wild Rift with the highest win rate
Annie build second
Annie item build third
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Best Lane Counters vs Annie
See more build Dr. Mundo Wild Rift in Meta
Annie is a mage and can also be used to support AD thanks to her ability to stun AOE. Deals magic damage with a passive that stuns and summons Tibbers to deal damage with a stun effect.
Annie plays in mid lane.
Annie summoner spells
"Luden's Echo" is a must-have item. Grants Annie magic power and 300 mana. Passive now deals 100 bonus magic damage to up to 3 targets. Annie is very effective in teamfights thanks to her extensive damage kit. Just one drop of standard Tibbers in the middle of the enemy team combined with "Luden's Echo" can blow half of the enemy team's health tree.
The "Protobelt" is an upgrade from the boots you need early and is usually the item you will get second. This equipment will combine with Annie's skill set to create a quick approach to the enemy. Deals surprise damage.
"Rabadon's Deathcap" increases magic power to maximum. Is an equipment that ensures that every burst of damage will be as dangerous as possible.
On the next item you will need to increase magic resistance because at this point the enemy team has started to have magic resistance equipment.
In case you are just learning to play Annie and often stand on the front line in combat, a fairly strong enemy team can consider the first "Rod of Ages".
Annie ability order
After casting 4 abilities, the next offensive ability stuns enemies hit for 1.25 ( * ) seconds.
Hurls a fireball that explodes in a small area, dealing 80 magic damage (80 +80% ). Killing an enemy refunds Disintegrate's Mana cost and halves its Cooldown.
Releases a cone of fire that deals 70 magic damage (70 +70%) to all enemies within it
Shield Tibbers or an allied champion for 3 seconds, absorbing 50 damage (50 +40% ). Enemies who attack the shield take 25, magic damage (25 +30%).
Summons Tibbers, dealing 140 magic damage (140 +60% ) to nearby enemies. For the next 30 seconds, Tibbers deals magic damage, burning nearby enemies by 24 (24 +12% ) per second and attacking enemies for 50 (50 +20% ).
Tibbers Enrages (hasting him by 100% and granting 210% Attack Speed) when summoned, an enemy champion is hit by Pyromania, or Annie dies.
Re-activate: Order Tibbers around.
How to play Annie
Tendency to attack allin. Accumulate 4 attacks using skills before entering combat for stuns. Try to use Tibbers to hit as many enemies as possible.
"DISINTEGRATE" saves a lot of mana, use it to last hit minions when the enemy is near low health champions.
+ + + AA
+ + + AA
+ + + AA
Annie pros and cons
Easy to play.
Last hit "Fireball" for mana regeneration.
There is a shield for protection.
Not very powerful if ult is on cooldown.
Lose when meeting a long-range poke champion.
No escape skills.
Annie Wild Rift is an easy champion to play. The key is to have a stun to have an advantage when trading dame. Love tight fighting positions. Possesses a lot of AOE damage. The way to build Annie is magical equipment.