Diana Wild Rift Build with Highest Winrate - Guide Runes, Items, and Skill Order

Author: Son Acton

Diana Wild Rift: is an assassin fighter suitable for the jungle position. The way to build Diana is magic damage and magic penetration equipment. How to play "Scorn of the Moon" gank often thanks to its ability to approach and put good damage.

Diana Wild Rift

Diana Wild Rift

Patch 5.0c

Fighter Fighter - Lane: mid

Damage: Magic

Power Spike







Tier B
Win rate 49.77%
Pick rate 9.4%
Ban rate 21.1%
Diana Wild Rift Build
Diana: Wild Rift Build Guide

Diana's Item Build & Runes

Diana runes Win 58.28% and Pick 28.31%

Diana runes Mid with Win 51.92% and Pick 21.45%


Sudden Impact

Mark of the Weak

Eyeball Collector

Coup de Grace

Build Diana Wild Rift with the highest win rate

  • Item Rod of Ages Rod of Ages
  • Item Banshee's Veil Banshee's Veil
  • Item Crystalline Reflector Crystalline Reflector
  • Item Rabadon's Deathcap Rabadon's Deathcap
  • Item Stasis Stasis
  • Item Morellonomicon Morellonomicon

Diana build second

  • Item  Rod of Ages Rod of Ages
  • Item  Nashor's Tooth Nashor's Tooth
  • Item  Stasis Stasis
  • Item  Morellonomicon Morellonomicon
  • Item  Rabadon's Deathcap Rabadon's Deathcap
  • Item  Void Staff Void Staff

Diana item build third

  • Item  Lich Bane Lich Bane
  • Item  Infinity Orb Infinity Orb
  • Item  Stasis Stasis
  • Item  Morellonomicon Morellonomicon
  • Item  Rabadon's Deathcap Rabadon's Deathcap
  • Item  Void Staff Void Staff

See more build Blitzcrank Wild Rift in Meta

Diana position



Diana summoner spells

flash + Ignite

Diana Build

Diana's passive deals 30 extra AP on the 3rd attack, so the indispensable item is Nashor's Fang that deals extra magic damage on hit.

Specifically, the right way to build will include both damage and tank. Agreed to be an assassin, but it took too long to let go of the last move, so what's the point of eating a bunch of effects? Then Diana would be a gladiator killer that would make the most sense.

Diana ability 

Diana ability order

Diana ability order

You increase skill 1 first to have the ability to poke enemies. Skill 2 builds armor and skill 3 at level 3 ready for stacks of damage.

Diana abilities


Power Up: Get faster attacks after using an ability, boosting your overall damage!

Boom!: Every third attack hits nearby enemies for magic damage, great for clearing waves and team fights.

Tower Buster: Deals extra damage to towers and monsters, perfect for pushing lanes and clearing the jungle quickly.

Heads Up: This bonus only lasts for your next 3 attacks, so use it wisely!

Tip: Attack minions or monsters twice before joining a fight to maximize the magic damage bonus.

Hit It Hard: Weave auto-attacks between your abilities to get the most out of this passive. Example: Use the passive to quickly clear minion waves in lane.  In a teamfight, use the passive to deal bonus damage to multiple enemies.


Magical Boom: Hit enemies at range with magic damage in a cone-shaped area.

Moonlight Ready: This marks enemies with "Moonlight," needed for your other dash ability.

Skill Shot: Aim carefully to hit the right target!

Cooldown Tip: Starts off with a longer cooldown early on, so use it strategically.

Aim True: Practice aiming this ability to ensure you hit who you want.

Combo Time: Use this to mark enemies with Moonlight before dashing in with your other ability. Example: Use Crescent Strike to poke enemies in lane. Example: In a teamfight, use Crescent Strike to hit multiple enemies with magic damage.


Survive and Strike: Get a shield and hit nearby enemies with orbiting spheres.

Stronger Shield: The shield gets stronger if all 3 spheres explode!

Attack or Defend: Use this to protect yourself or deal damage in trades.

Get Close: Enemies need to be close for the spheres to explode quickly.

Time It Right: Consider detonating the third sphere for a bigger shield boost.

Combo: Use this after dashing in with your other ability to quickly detonate all 3 spheres in melee range. Example: Use Pale Cascade to shield yourself from enemy attacks.  In a trade, use Pale Cascade to deal damage and get a shield.


Dash In!: Close the gap on enemies with this magic damage dash.

Cooldown Reset: If you hit an enemy with "Moonlight," this ability can be used again immediately!

Combo Master: Use this with Crescent Strike to reset its cooldown for even more dashing fun.

Moonlight Must: Remember, you need "Moonlight" on an enemy for this to work.

Short Dash: It doesn't go super far, so plan your engage carefully.

Engage Smart: Use this when "Moonlight" is applied for faster dashes and more damage. Example: Use Lunar Rush to engage on an enemy. Use Lunar Rush to chase down an enemy.


Slow 'Em Down: Trap enemies in a slow zone and knock them back.

Charge It Up: Hold down the button for more damage!

Teamfight Combo: Use this after your Crescent Strike + Lunar Rush combo for maximum impact.

Channel Time: Be careful, enemies can interrupt this ability while you're charging it.

Predictable Power: Charging it makes it obvious where you'll land, so enemies can react.

Initiate or Follow Up: Use this to start a fight or control the battlefield after other abilities.

Work Together: Coordinate with your team to capitalize on the crowd control effect. Example: Use Moonfall to start a teamfight and trap enemies.  Use Moonfall to follow up a gank and secure the kill.

How to play Diana

At the beginning of the game, Diana is quite weak, to reach the threshold of strength, you must at least reach level 3.

Diana can dash to the target up to 2 times. The trick is that you must use skill 1 before placing Moonlight mark on the enemy. Then as soon as you surf will get New Moon's cooldown immediately.





Diana pros and cons


Diana's ability to initiate teamfights is extremely good thanks to her quick approach and wide-area knockdown ultimate.

Open vision in dust or dark areas with skill 1.

You can even level up a mage tank if needed.

Assassin-oriented mage with extremely high mobility.

Thanks to the skill 3 Diana has much better resistance than other mages.

Not afraid of the 1-1 solo phase.


Flash is the only tool to escape.

Pretty weak early game so need to play safe.

Diana counters

Picking ranged champions to fight Diana in the laning phase

Just dodging skill 1 Diana lost half of her power.

No need to attack or hit her orbs. Chi simply steps back until the effect wears off.


Diana Wild Rift is very useful in teamfights thanks to her ultimate wide area control. Quickly approach the enemy formation from "LUNAR RUSH" and gather the whole enemy formation. The ability to 1vs1 is also good, so Diana often ganks to find the main enemy both in and out of combat. The magic-heavy Diana build and the addition of magic-piercing items ensures that each combo deals as much damage as possible.

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