Ekko Wild Rift Build Guide
Guide and build Ekko Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.
Ekko's Item Build & Runes
Ekko Jungle runes Win 50.23% and Pick 22.31%
Ekko Mid runes Mid with Win 53.92% and Pick 24.45%
Build Ekko Assassin mage Mid with the highest win rate
Ekko item build second
Best Picks vs Ekko
Worst Picks vs Ekko
Best Lane Counters vs Ekko
See more build Fizz Wild Rift in Meta
Ekko summoner spells
is a must-have item when with the passive for damage on the 3rd attack to stack extremely strong damage.
With 2 large items Ekko was able to shock dame to die 1 hero of paper blood.
Ekko ability order
Max your first ability 1 to clear lanes faster.
Every third attack or damaging ability against the same target deals additional 30 magic damage. If the target is a champion, then Ekko also gains bonus movement speed for just over 2 seconds. If the target was a champion, Ekko gains 40% move speed for 2.5 seconds.
Deal 150% damage to monsters.
Cannot affect the same target for 5 seconds.
Cost: 60 Mana
Throws a temporal device, dealing 60 AP. On hitting a champion or the distance limit, it expands into a field that slows by 30%. The device then returns to Ekko dealing.
Cost: 35 Mana
Passive: Attacks against low health targets deal an additional 3% missing health magic damage.
Active: launches a chronosphere that lasts 1.5 second, slowing by 40%. If Ekko enters the sphere it detonates, stunning for 2.25 seconds and granting Ekko a shield that absorbs 70 damage for 2 seconds.
Cost: 45 Mana
Dashes in a target direction. Ekko's next attack within 3 seconds gains range and causes Ekko to blink to his target and deal an additional 60 magic damage.
Becomes untargetable and returns to his position 3.5 seconds ago and heals for 100 AP, increased by 3% per 1% of health lost within 3.5 seconds.
Upon arrvial Ekko deals 150 AP to nearby enemies.
How to play Ekko
When using to try to make them general, in addition to rushing to it and returning, you dodge so that they can get enemy champions to maximize damage. Or at best last hit minions when grenades return.
Always remember to count to 3 whether it's a normal attack or a skill on the same champion that gives explosive damage on the 3rd shot, which is relatively good.
It's safe to play early in the game, a target that leveled up early when level 3 can start attacking.
Ekko pros and cons
- Explosive damage.
- Has the ability to stun.
- R outplay corrects the mistakes.
- Vulnerable to CC.
- Melee champions should have a short arm span but not much health.