Fizz Wild Rift Build with Highest Winrate - Guide Runes, Items, and Skill Order

Author: Son Acton

Fizz Wild Rift: is an assassin mage, played in the mid lane. Look for trading opportunities as often as possible. Use "Urchin Strike" and "Rending Wave" to trade and "Playful Trickster" to escape.If you have a chance, go gank other lanes. Guide and Build "The Tidal Trickster".

Fizz Wild Rift

Fizz Wild Rift

Patch 5.0c

Assassin Assassin - Lane: mid

Damage: Magic

Power Spike

Difficulty

Damage

Toughness

Utility

CC

Mobility

Tier B
Win rate 49.36%
Pick rate 2.7%
Ban rate 2.4%
Fizz Wild Rift Build
Fizz: Wild Rift Build Guide

Fizz's Item Build & Runes

Fizz Mid runes Win 78.23% and Pick 87.31%

Fizz runes Mid with Win 53.92% and Pick 24.45%

Electrocute

Sudden Impact

Mark of the Weak

Eyeball Collector

Coup de Grace

Build Fizz with the highest win rate

  • Item Rabadon's Deathcap Rabadon's Deathcap
  • Item Lich Bane Lich Bane
  • Item Infinity Orb Infinity Orb
  • Item Stasis Stasis
  • Item Void Staff Void Staff
  • Item Cosmic Drive Cosmic Drive

Fizz item build second

  • Item  Riftmaker Riftmaker
  • Item  Rabadon's Deathcap Rabadon's Deathcap
  • Item  Stasis Stasis
  • Item  Lich Bane Lich Bane
  • Item  Infinity Orb Infinity Orb
  • Item  Void Staff Void Staff

Best Picks vs Fizz

Worst Picks vs Fizz

Best Lane Counters vs Fizz

See more build Akshan Wild Rift in Meta

Fizz's Runes

"Electrocute" is a must-select rune when playing Fizz. Support Fizz shock damage and trade damage most effectively. Especially when combined with Fizz's combo, it is easy to activate this gem. In the remaining runes, you will depend on the enemy champion to choose the appropriate gem.

If you want to add attack power that increases over time, choose the rune "Gathering Storm". If you want to attack early and gank the rest of the lanes early choose the rune "Brutal".

Fizz position

Mid

Fizz summoner spells

Ignite Flash

Fizz Build

Song kiếm tai ương is a must-have item for Fizz. Because Fizz's skill gives an on-hit effect that deals extra damage from basic attacks.

Ngưng đọng inonia is the equipment you will gain after upgrading the shoe. Because you have to rush into the enemy team to deal damage to important enemy champions, Fizz will often be the target of a lot of damage. Both to preserve life and to harass the enemy squad. Fizz sucks most of the damage and turns on the meter to wait for the team to come to support and jump out of the fight.

 Void Staff + Mũ phù thủy rabadon  are two items that guarantee Fizz's magic damage output at the highest level, able to destroy enemy champions with just one combo.

Ngọc vô cực If the amount of magic power is not enough, then with the day gem will increase damage by 20% when the enemy champion is below 35% health, creating a mutant amount of damage.

Quỷ thư morello When the enemy team has a pretty strong tanker with good healing ability, you will need to get this equipment.

In short, Fizz will focus on equipment for magic power, attack effects, magic resistance, and reduced healing to be able to take advantage of the skill set to become a heavy assassin.

Fizz ability 

Fizz ability order

skill order cho Fizz Wild Rift

Tung Tăng / Nhảy Múa is the skill you will raise Max first. This is a skill that helps Fizz both clear minions quickly and avoid unexpected ganks. As well as quickly approaching the prey.

Fizz abilities

SEASTONE TRIDENT SEASTONE TRIDENT

Function: Deals additional magic damage over time on attacks.

Effect:

  • Deals 22 (+40% AP) magic damage over 3 seconds.
  • Deals 90% damage to monsters.

Usage:

This passive helps with last-hitting minions and dealing extra damage in jungle fights.

Pros: Consistent damage over time. Helps with clearing waves and jungle camps.

Cons: Damage is passive and relies on auto-attacks.

URCHIN STRIKE URCHIN STRIKE

Function: Dashes through an enemy, dealing damage and applying on-hit effects.

Effect:

  • Cooldown: 8 / 7 / 7 / 6 seconds
  • Cost: 50 mana
  • Deals 20 / 40 / 60 / 80 (+50% AP) magic damage + 58 physical damage (100% AD).
  • Applies on-hit effects.
  • Dashes through the target, ending up on the other side.

Usage:

Use to gap close, escape, or dodge skillshots.

Remember: the closer you are when using the ability, the farther you'll be after dashing.

Combo: Can be used to initiate combos with other abilities.

Pros: Gap closer, escape tool, and dodge ability. Applies on-hit effects.

Cons: Can be tricky to use effectively due to positioning mechanics.

RENDING WAVE RENDING WAVE

Function: Empowers next attack for bonus magic damage and applies Seastone Trident.

Effect:

  • Cooldown: 10 / 9 / 9 / 8 seconds
  • Cost: 30 / 40 / 50 / 60 mana
  • Empowers the next attack to deal 50 / 75 / 100 / 125 (+45% AP) magic damage and apply Seastone Trident.
  • Subsequent attacks within 5 seconds deal bonus magic damage.
  • Killing a unit with the first attack resets the cooldown.

Usage:

  • Use to last-hit minions, clear waves, or deal extra damage in trades.
  • Resetting the cooldown with a kill can be crucial for extended fights.

Combo: Part of Fizz's main damage combo. Use before auto-attacking for maximum damage.

Pros: Helps with last-hitting, wave clear, and damage in trades. Cooldown reset potential for aggressive plays.

Cons: Requires auto-attacking before using for full effect.

PLAYFUL / TRICKSTER PLAYFUL / TRICKSTER

Function: Vaults to a location, becoming untargetable, then hops down, dealing damage and slowing enemies.

Effect:

  • Cooldown: 16 / 14 / 12 / 10 seconds
  • Cost: 85 / 90 / 95 / 100 mana
  • Vaults to a target location, becoming untargetable for 1.2 seconds.
  • Hops down, dealing 80 / 150 / 220 / 290 (+80% AP) magic damage and slowing enemies hit for 2 seconds.
  • Can be re-cast to hop down early in a chosen direction, dealing damage in a smaller splash without slowing.

Usage:

  • Use to dodge skillshots, engage/disengage fights, or reposition.
  • The re-cast can be used to surprise enemies or control where you land.

Combo: Can be used to reposition during combos for maximum damage.

Pros: Powerful dodge tool and repositioning ability. Offers offensive and defensive options.

Cons: Long cooldown early game. Requires good timing and prediction to use effectively.

CHUM THE WATERS CHUM THE WATERS

Function: Throws a fish that attaches to a champion, revealing them and summoning a shark after a delay.

Effect:

  • Cooldown: 85 / 70 / 55 seconds
  • Cost: 100 mana
  • Throws a fish that attaches to the first champion hit, revealing them for 2 seconds.
  • After 2 seconds, a shark emerges, knocking up the target hit by the fish and knocking away nearby enemies.
  • Damage and slow effect depend on the distance the fish travels.
  • Damage: 150 / 250 / 350 (+60% AP) to 300 / 400 / 500 (+120% AP)
  • Slow: 40% to 80%

Usage:

  1. Use to engage fights, pick off key targets, or crowd control.
  2. Aim the fish at locations with multiple enemies to maximize its effectiveness.
  3. Can be combined with other abilities to create high-damage combos.

Combo: Use Playful/Trickster to close in on the target -> Chum the Waters -> Urchin Strike -> Rending Wave -> Auto-attack

Pros: Powerful crowd control with knock-up and knock-away effects. High damage when thrown at multiple targets. Can be used to engage fights or pick off enemies effectively.

Cons: Long cooldown. Easy to dodge if not thrown accurately. Requires team coordination to maximize its effectiveness.

Notes:

  • Use Chum the Waters carefully to avoid being dodged by enemies.
  • You can use Playful/Trickster to dodge enemy skillshots while throwing the fish.
  • It is recommended to combine Chum the Waters with other abilities to create high-damage combos.

How to play Fizz

At the beginning of the game, you can farm as quickly as possible to level 3 to be able to trade dame with enemy champions.

In the middle of the match, Fizz can completely freeze the opponent. Put minions on flash then allin and jump off the turret with Tung Tăng / Nhảy Múa.

The ultimate can be used to initiate combat very well, harassing the enemy squad.

Roam if the minions allow it, the position is the mid-layer thanks to good maneuverability plus the ultimate ability to catch the prey. Ganking is possible with Fizz.

Combo Fizz:

Combo 1 :

Đâm Lao + Triệu Hồi Thủy Quái + Tung Tăng / Nhảy Múa + Tung Tăng / Nhảy Múa + AA + Đinh Ba Hải Thạch + AA

Combo 2:

Tung Tăng / Nhảy Múa + Flash + AA + Đinh Ba Hải Thạch + Đâm Lao

Combo 3:

Đâm Lao + Triệu Hồi Thủy Quái + Flash

Combo 4:

Tung Tăng / Nhảy Múa + Tung Tăng / Nhảy Múa+ AA + Đinh Ba Hải Thạch + Đâm Lao

Combo 5:

Triệu Hồi Thủy Quái + Đâm Lao + AA + Đinh Ba Hải Thạch + Tung Tăng / Nhảy Múa + Tung Tăng / Nhảy Múa + AA

Fizz pros and cons

Pros

  • Fizz is stronger than champions with low mobility and no CC.
  • The ability to reach prey quickly.
  • Good gank dodging ability.

Cons

  • Fizz will lose to champions with ranged range and lots of stun skills.
  • Depends on equipment.
  • Not much blood needs to avoid CC

Fizz counters

Continuous prep in early levels. The low health will make Fizz unable to farm. When Fizz has used Fizz, it will be very easy to gank.

Conclusion

Fizz Wild Rift can quickly approach enemies with "PLAYFUL / TRICKSTER" not only can it be used to dodge damage. Fizz's strongest moment is mid game, ganking other lanes at this point. Guide and build Fizz Wild Rift.