Graves Wild Rift Build with Highest Winrate - Guide Runes, Items, and Skill Order
Graves Wild Rift is a jungle marksman. Build Graves are items with ability haste to be able to shoot more bullets, then reduces their armor to put damage. Forcing enemy champions near the terrain to create a quick explosion from "End of the Line". See how to play "the outlaw" details below.
Patch 5.0c
Damage: Physical
Tier | C |
Win rate | 49.22% |
Pick rate | 7.2% |
Ban rate | 4.8% |
Graves's Item Build & Runes
Graves runes Win 58.83% and Pick 28.31%
Graves runes Mid with Win 51.12% and Pick 21.45%
Build Graves Wild Rift with the highest win rate
- Navori Quickblades
- Black Cleaver
- Bloodthirster
- Stormrazor
- Mortal Reminder
- Protobelt
Graves build second
- Bloodthirster
- Black Cleaver
- Quicksilver
- Edge of Night
- Solari Chargeblade
- Guardian Angel
Graves item build third
- Bloodthirster
- Solari Chargeblade
- Quicksilver
- Navori Quickblades
- Guardian Angel
- Infinity Edge
Best Picks vs Graves
Worst Picks vs Graves
Best Lane Counters vs Graves
See more build Jayce Wild Rift in Meta
Graves Build
Graves will need reload time after every two shots. Of course there is a way to fire 3 consecutive shots you see in the gameplay section. is an equipment that helps to recover skills 20% faster after each critical hit if you want Graves to be able to spam skills continuously, choose this equipment. Assuming 3 quick shots that are all critical, it has up to 60% cooldown.
In addition to utilities such as health, attack power and skill cooldown, the passive of "Black Cleaver" up to 24% reduces armor if stacked 6 times. I choose this as the item that will go up 2nd because now you have the fire speed and damage, then reducing the armor will ensure that the damage stack will create enough damage to take down the enemy champion.
Passive up to 15% lifesteal, shoot more turrets better. There is also a shield so that when combined with the "Quickdraw" combo, rush into the Graves enemy with enough strength.
The remaining equipment you can depending on the situation, if you need to increase the crit and you are strong, you can go to "Infinity edge" otherwise the enemy team with good healing resistance can go to "Mortal Reminder" .
Graves position
Graves Wild Rift is a marksman but has gladiator blood. The ability to deal long-range damage, with a high amount of physical damage combined with the ability to disable, dash, and blind. The splash damage ultimate makes Graves the most mobile champion in Wild Rift.
Wild Rift Graves will be used for jungle.
Graves summoner spells
+
Graves ability
Graves ability order
Graves abilities
NEW DESTINY
Function: Unique shotgun mechanics with attack speed affecting reload and attack speed, bullet piercing, and non-champion knockback.
Effect: Double barrel reload with attack speed reduction, 4 bullets per attack, critical strikes fire 6 bullets, bullets don't pierce enemies, non-champion knockback on multiple bullet hits.
Usage: Understand reload mechanics and attack speed impact, utilize critical strikes for high damage, manage bullet piercing limitations, use knockback for jungle clearing.
Advantages: Unique and powerful auto-attacks, good jungle clearing, critical strike potential.
Disadvantages: Reload time, no bullet piercing, requires understanding limitations.
END OF THE LINE
Function: Fires a powder round that detonates for damage, deals bonus damage on terrain impact.
Effect: Deals 45-230 physical damage + 80-170% AD bonus damage, detonates after 1 second, faster detonation on terrain impact, 90% damage to monsters.
Usage: Aim for terrain impact for higher damage, use for wave clear, poke, and burst damage.
Advantages: High damage potential, area of effect damage, useful for wave clear and poke.
Disadvantages: Requires aiming and predicting terrain bounce, cast time before detonation.
SMOKE SCREEN
Function: Throws a smoke canister that creates a vision-blocking cloud, damages and slows enemies on impact.
Effect: Creates smoke cloud for 4 seconds, enemies inside lose vision, deals 60-255 magic damage + 60% AP, slows by 50% for 0.5 seconds on impact.
Usage: Use for vision control, escaping ganks, and setting up ganks.
Advantages: Powerful vision manipulation, useful for offensive and defensive plays.
Disadvantages: Static cloud placement, limited duration.
QUICKDRAW
Function: Dashes in a direction, reloads one shotgun shell, grants armor stacks with True Grit, refreshes on damaging enemies.
Effect: Dashes, reloads one shell, grants 6-18 armor stacks for 4 seconds (refreshable), each bullet hit reduces cooldown by 0.5 seconds.
Usage: Use for mobility, reloading, gaining armor, and reducing cooldown.
Combo: Use before engaging to stack True Grit, utilize auto-attacks to reduce cooldown.
Advantages: Versatile mobility tool, defensive buff, cooldown reduction potential.
Disadvantages: Single-target dash, requires understanding True Grit mechanics.
COLLATERAL DAMAGE
Function: Fires an explosive shell that damages and knocks back enemies, explodes in a cone on impact.
Effect: Deals 300-600 physical damage + 150% AD, knocks back Graves, explodes in a cone dealing 200-440 physical damage + 120% AD.
Usage: Use for long-range snipes, escaping over walls, and dealing area damage.
Combo: Use after engaging with other abilities to maximize damage.
Advantages: High damage potential, long range, mobility option with knockback.
Disadvantages: Long cooldown, requires aiming and positioning.
How to play Graves
The key for Graves to create maximum damage is to get closer to the target to shoot.
Choose combat near terrain to early detonate "End of the Line".
"Smoke Screen" can be used to create chaos for the enemy squad in teamfights. Or use it to push the turret when the enemy is trying to get behind the turret.
"Quickdraw" is a skill you must understand as follows that cannot be used without firing a single bullet. Because in addition to canceling the auto-attack animations, it also quickly heals you for 1 more shot.
"Quickdraw" and "Collateral Damage" can be used to break through walls or run away and dodge enemy damage.
Early Game
Very strong early game, can gank early and not afraid to go solo if meeting enemy champions. Can go to the jungle, but must always control vision around large targets.
Mid Game
Frequent fighting is not afraid to collide. Dragon Control, Baron.
End Game
Go with the squad trying to find the opportunity to launch "Cannon Explosion Bullets" to hit as many targets as possible.
Combo Graves:
Combo 1:
+ AA + + AA + + AA
Combo 2:
AA + AA + + + AA
Combo 3:
+ AA + + + AA + AA
Combo 4:
+ + AA + + AA + + AA
Graves pros and cons
Pros
There is great damage.
Clear the forest fast.
Strong in most of the match stages.
Cons
Pretty weak when CC.
"Quickdraw" has a relatively long cooldown.
Graves counters
Stand behind minions to avoid damage from Graves' bullets. Avoid standing near the wall
Conclusion
With detailed instructions on how to choose the latest Gravest rune. And how to build Graves Wild Rift on a case-by-case basis, hopefully you will terrify your opponent with the ability to quickly approach the target, blind the direction, and the explosive cannonball that deals massive damage in the game this the outlaw.