Graves Wild Rift Build Guide
Graves Wild Rift is a jungle marksman. Build Graves are items with ability haste to be able to shoot more bullets, then reduces their armor to put damage. Forcing enemy champions near the terrain to create a quick explosion from "End of the Line". See how to play "the outlaw" details below.
Graves's Item Build & Runes
Graves runes Win 58.83% and Pick 28.31%
Graves runes Mid with Win 51.12% and Pick 21.45%
Build Graves Wild Rift with the highest win rate
Graves build second
Graves item build third
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See more build Jayce Wild Rift in Meta
Graves will need reload time after every two shots. Of course there is a way to fire 3 consecutive shots you see in the gameplay section. is an equipment that helps to recover skills 20% faster after each critical hit if you want Graves to be able to spam skills continuously, choose this equipment. Assuming 3 quick shots that are all critical, it has up to 60% cooldown.
In addition to utilities such as health, attack power and skill cooldown, the passive of "Black Cleaver" up to 24% reduces armor if stacked 6 times. I choose this as the item that will go up 2nd because now you have the fire speed and damage, then reducing the armor will ensure that the damage stack will create enough damage to take down the enemy champion.
Passive up to 15% lifesteal, shoot more turrets better. There is also a shield so that when combined with the "Quickdraw" combo, rush into the Graves enemy with enough strength.
The remaining equipment you can depending on the situation, if you need to increase the crit and you are strong, you can go to "Infinity edge" otherwise the enemy team with good healing resistance can go to "Mortal Reminder" .
Graves Wild Rift is a marksman but has gladiator blood. The ability to deal long-range damage, with a high amount of physical damage combined with the ability to disable, dash, and blind. The splash damage ultimate makes Graves the most mobile champion in Wild Rift.
Wild Rift Graves will be used for jungle.
Graves summoner spells
Graves ability order
Graves' shotgun has some unique properties: Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically. 12 Gauge: Attacks fire 4 bullets. Units hit take 72% physical damage (A) + 24%(A) for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 30%. Structures only take 75% damage.
Buckshot: Bullets cannot pass through enemy units, Non-champions struck by multiple bullets are knocked back slightly.
END OF THE LINE
Fires a powder round that deals 45 physical damage (45 + 70% bonus) and then detonates after 1s to deal an additional 80 physical damage (80 + 70% bonus ).
Detonates in 0.25s if the round hits terrain. Deals 120% damage against monsters.
Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.
Enemies caught in the initial impact take 60 magic damage (60 + 60% ) and are slowed by 50% for 0.5 seconds.
Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 6 Armor (stacks 8 times) and refreshes when damaging non-minions.
Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit reduces Quickdraw's cooldown by 0.5 seconds.
Fires an explosive shell that deals 250 physical damage (250 + 150% bonus ) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200 + 120% bonus ) in a cone.
Enemies damaged by the shell's initial impact do not take damage from the explosive cone.
How to play Graves
The key for Graves to create maximum damage is to get closer to the target to shoot.
Choose combat near terrain to early detonate "End of the Line".
"Smoke Screen" can be used to create chaos for the enemy squad in teamfights. Or use it to push the turret when the enemy is trying to get behind the turret.
"Quickdraw" is a skill you must understand as follows that cannot be used without firing a single bullet. Because in addition to canceling the auto-attack animations, it also quickly heals you for 1 more shot.
"Quickdraw" and "Collateral Damage" can be used to break through walls or run away and dodge enemy damage.
Very strong early game, can gank early and not afraid to go solo if meeting enemy champions. Can go to the jungle, but must always control vision around large targets.
Frequent fighting is not afraid to collide. Dragon Control, Baron.
Go with the squad trying to find the opportunity to launch "Cannon Explosion Bullets" to hit as many targets as possible.
+ AA + + AA + + AA
AA + AA + + + AA
+ AA + + + AA + AA
+ + AA + + AA + + AA
Graves pros and cons
There is great damage.
Clear the forest fast.
Strong in most of the match stages.
Pretty weak when CC.
"Quickdraw" has a relatively long cooldown.
Stand behind minions to avoid damage from Graves' bullets. Avoid standing near the wall
With detailed instructions on how to choose the latest Gravest rune. And how to build Graves Wild Rift on a case-by-case basis, hopefully you will terrify your opponent with the ability to quickly approach the target, blind the direction, and the explosive cannonball that deals massive damage in the game this the outlaw.