Hecarim Wild Rift Build with Highest Winrate - Guide Runes, Items, and Skill Order

Author: Son Acton

Hecarim Wild Rift: is a jungler who runs faster and deals more damage. Ganks well with many skills that deal large area damage. Good healing. How to build items and Hecarim Wild Rift rune table.

Hecarim Wild Rift

Hecarim Wild Rift

Patch 5.0c

Fighter Fighter - Easy - Position: jungle

Damage: Physical

Power Spike

Difficulty

Damage

Toughness

Utility

CC

Mobility

Tier D
Win rate 47.86%
Pick rate 3.4%
Ban rate 1.1%
Hecarim Wild Rift Build
Hecarim: Wild Rift Build Guide

Hecarim's Item Build & Runes

Hecarim runes Win 68.23% and Pick 54.31%

Hecarim runes with Win 53.92% and Pick 24.45%

Phase Rush

Triumph

Last Stand

Legend: Tenacity

Overgrowth

Build Hecarim Wild Rift with the highest win rate

  • Item Trinity Force Trinity Force
  • Item Plated Steelcaps Plated Steelcaps
  • Item Spear of Shojin Spear of Shojin
  • Item Death's Dance Death's Dance
  • Item Spirit Visage Spirit Visage
  • Item AMARANTH TWINGUARD AMARANTH TWINGUARD

Hecarim Wild Rift build second

  • Item  Glorious Glorious
  • Item  Trinity Force Trinity Force
  • Item  Youmuu's Ghostblade Youmuu's Ghostblade
  • Item  Dead Man's Plate Dead Man's Plate
  • Item  Force of Nature Force of Nature
  • Item  AMARANTH TWINGUARD AMARANTH TWINGUARD

Best Picks vs Hecarim

Worst Picks vs Hecarim

Best Lane Counters vs Hecarim

See more build Zyra Wild Rift in Meta

Hecarim's Runes

There are 2 best choices for Hecarim today:

  • Conquer.
  • Phase Acceleration.

With Conqueror will give Hecarim more damage and healing ability. The condition is that you must play click and release. Rush into combat and then step back with the aim of poking to gain maximum stacks for the greatest damage.

With Phase Acceleration, Hecarim will gain movement speed and reduce cooldown time. That means Hecarim will now be very strong in ganks. Speed is what Hecarim craves. Great damage when jumping into the enemy AD's face.

Have you seen the strengths and weaknesses when using one of the two gems above? A Conqueror gives healing and increased damage. A Speed Booster rushed in at rocket speed, purring with all his love

Hecarim position

Jungle

Hecarim's summoner spells

Flash + Smite

Hecarim Build Breakdown

Tam Hop Sword is sect-fighting equipment

Hecarim ability

Hecarim's skill order

Hecarim's skill order

Hecarim's abilities

Warpath Warpath

Function: Grants attack damage based on movement speed.

Effect: (12% bonus MS) AD.

Usage: Build items and use abilities that increase movement speed to maximize damage output.

Advantages: Strong synergy with movement speed buffs, increases damage potential in ganks and teamfights.

Disadvantages: Relies on movement speed manipulation.

Rampage Rampage

Function: Charge for increased damage area and critical strike on full charge, grants attack speed buff and empowers next cast within 8 seconds.

Effect: Up to 5-35 + 110% AD physical damage, 120% critical strike on full charge, 40% decaying movement speed bonus, 125% empowered damage next cast.

Usage: Charge fully for maximum damage and critical strike, utilize empowered attack for burst damage.

Combo: Charge, hit with full charge for crit, use empowered attack for extra damage.

Advantages: High damage potential, attack speed buff, empowered attack synergy.

Disadvantages: Requires charging time, vulnerable during charge.

Spirit of Dread Spirit of Dread

Function: Grants armor/magic resist, deals magic damage over time to nearby enemies, heals for damage dealt and enemy hits.

Effect: 6-24 armor/magic resist, 15-30 + 20% AP magic damage/s for 4s, heal for 5 + 1% bonus HP per enemy hit, 20% damage dealt + 0.02% bonus AD health regen.

Usage: Activate for increased tankiness and sustain in teamfights or jungle clearing.

Combo: Use with other abilities while active for combined benefits.

Advantages: Tankiness boost, healing, area damage.

Disadvantages: Long cooldown, damage reduced against minions/monsters.

Devastating Charge Devastating Charge

Function: Grants increasing movement speed, dashes towards enemy if attacked within 5 seconds, deals damage and knockback, pursues knocked back target.

Effect: 25%-65% movement speed for 4s, dash deals 5-20 + 30% bonus AD physical damage and knockback, pursues target.

Usage: Use for gap closing, isolating enemies, and initiating fights.

Combo: Use movement speed to flank, then dash to knockback and isolate target.

Advantages: Mobility, engage tool, isolation potential.

Disadvantages: Requires target to be attacked within 5 seconds, predictable movement during charge.

Onslaught of Shadows Onslaught of Shadows

Function: Charges forward with spectral riders, deals magic damage and fears enemies at the end based on charge distance.

Effect: 150-350 + 100% AP magic damage, 0.75-1.5s fear based on charge distance.

Usage: Use for initiating teamfights, fearing enemies, and isolating targets.

Combo: Aim to charge behind enemies to fear them towards your team.

Advantages: Powerful engage ultimate, crowd control, isolation potential.

Disadvantages: Long cooldown, requires accurate aiming.

How to play Hecarim

Important points to note:

If you have R, you have to gank. No need to know right or wrong, just go fuck yourself right away until it's hot.

Hecarim is strong right from the beginning of the game. If you fight in a duel, you will be stronger. Therefore, at the beginning of the game, if you meet any wild animal, catch it and eat it fresh. Invaded the forest early.

The element of surprise is the key to a successful gank. Please wriggle into the dust to prevent VA checks and speed scans.

If you don't have a SPECTACULAR KNIGHT, use DESTROYING HORSES to push the enemy. The essence is to crush people with meat.

Hecarim Forest Circle

Hecarim forest ring with red team

Hecarim forest ring with red team

Hecarim forest ring with blue team

Hecarim forest ring with blue team

Combo

Rampage Spirit of Dread Devastating Charge Onslaught of Shadows Flash

Combo 1

Devastating Charge + Spirit of Dread + Onslaught of Shadows + Rampage + AA

Combo 2:

Spirit of Dread + AA + Devastating Charge + Onslaught of Shadows + Rampage + AA

Combo 3:

Devastating Charge + Spirit of Dread + Rampage + AA

Hecarim pros and cons

Pros

Strong ganking.

Cons

Without his ultimate move, Hecarim is just a kid.

Hecarim counters

Use tank generals to hold Hecarim back. And Ad takes advantage of the long range to fly kites.

See details on how to counter Hecarim Wild Rift

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