Items Wild Rift

List of items used in Wild Rift. How are the stats and uses of each item in League of Legends Wild Rift

Amplifying Tome        

Brawler's Gloves        

Cloth Armor        

Dagger        

Long Sword        

Null-Magic Mantle        

Ruby Crystal        

Sapphire Crystal        

Aether Wisp        

B. F. Sword        

Bami's Cinder        

Blasting Wand        

Bramble Vest        

Catalyst of Aeons        

Caulfield's Warhammer        

Chain Vest        

Cloak of Agility        

Executioner's Calling        

Fiendish Codex        

Giant's Belt        

Glacial Shroud        

Haunting Guise        

Hexdrinker        

Hextech Revolver        

Jaurim's Fist        

Kindlegem        

Kircheis Shard        

Last Whisper        

Lost Chapter        

Needlessly Large Rod        

Negatron Cloak        

Oblivion Orb        

Phage        

Recurve Bow        

Serrated Dirk        

Sheen        

Spectre's Cowl        

Stinger        

Tear of the Goddess        

Vampiric Scepter        

Void Amethyst        

Warden's Mail        

Zeal        

Abyssal Mask        

Adaptive Helm        

Archangel's Staff        

Ardent Censer        

Athene's Unholy Grail        

Awakened Soulstealer        

Black Cleaver        

Blade of the Ruined King        

Bloodthirster        

Dead Man's Plate        

Death's Dance        

Duskblade of Draktharr        

Fimbulwinter        

Frozen Mallet        

Guardian Angel        

Harmonic Echo        

Hextech Gunblade        

Iceborn Gauntlet        

Infinity Edge        

Infinity Orb        

Liandry's Torment        

Lich Bane        

Luden's Echo        

Manamune        

Maw of Malmortius        

Morellonomicon        

Mortal Reminder        

Muramana        

Nashor's Tooth        

Phantom Dancer        

Protector's Vow        

Rabadon's Deathcap        

Randuin's Omen        

Rapid Firecannon        

Rod of Ages        

Runaan's Hurricane        

Rylai's Crystal Scepter        

Seraph's Embrace        

Spirit Visage        

Statikk Shiv        

Sterak's Gage        

Sunfire Aegis        

Thornmail        

Trinity Force        

Umbral Glaive        

Void Staff        

Warmog's Armor        

Winter's Approach        

Youmuu's Ghostblade        

Zeke's Convergence        

Boots of Speed        

Boots of Swiftness        

Gluttonous Greaves        

Ionian Boots of Lucidity        

Mercury's Treads        

Plated Steelcaps        

Gargoyle        

Glorious        

Locket        

Protobelt        

Quicksilver        

Redeeming        

Shadows        

Stasis        

Teleport        

Force of Nature        

Frozen Heart        

Winged Moonplate        

Crystalline Reflector        

Essence Reaver        

Navori Quickblades        

Prophet's Pendant        

Seeker's Armguard        

Serylda's Grudge        

Staff of Flowing Water        

Stormrazor        

Solari Chargeblade        

Wit's End        

Banshee's Veil        

Edge of Night        

Hextech Megadrive        

Ixtali Seedjar        

Divine Sunderer        

Hullbreaker        

REPULSOR ENCHANT        

VEIL ENCHANT        

MAGNETRON ENCHANT        

Riftmaker        

Cosmic Drive        

Spectral Sickle        

Relic Shield        

METEOR ENCHANT        

PROTECT ENCHANT        

IMPERIAL MANDATE        

SERPENT’S FANG        

SEARING CROWN        

AMARANTH TWINGUARD        

Item physical

Item Magic

Item Defense

Item boots

Or you go directly to instructions on how to build, build the gem board of Champions Wild Rift you are planning to play. Just hovering over a gem or item will display the item's stats and usage.

The equipment in Wild Rift will be continuously updated in both stats and strength in the near future. You will need to take a look at the Rune Wild Rift  table to understand in detail how a champion will need to combine items and rune.

Amplifying Tome

Amplifying Tome

500

+25 Ability Power

Brawler's Gloves

Brawler's Gloves

500

+10% Critical Strike Chance

Cloth Armor

Cloth Armor

500

+20 Armor

Dagger

Dagger

500

+15% Attack Speed

Long Sword

Long Sword

500

+12 Attack Damage

Null-Magic Mantle

Null-Magic Mantle

500

+20 Magic Resist

Ruby Crystal

Ruby Crystal

500

+150 Health

Sapphire Crystal

Sapphire Crystal

500

+100 Mana +5 Ability Haste
UNIQUE - Mana Charge: Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds.

Aether Wisp

Aether Wisp

950

+35 Ability Power
UNIQUE - WISP: +5% Movement Speed

B. F. Sword

B. F. Sword

1500

+40 Attack Damage

Bami's Cinder

Bami's Cinder

1100

+250 Health
UNIQUE - IMMOLATE: Deals 5 - 20 (based on level) magic damage per second to nearby enemies. Deals 25% bonus damage to minions and monsters.

Blasting Wand

Blasting Wand

900

+45 Ability Power

Bramble Vest

Bramble Vest

1000

+30 Armor
UNIQUE - THORNS: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 40% Grievous Wounds on the attacker for 3 seconds.

Catalyst of Aeons

Catalyst of Aeons

1100

+200 Health +300 Mana
UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.

Caulfield's Warhammer

Caulfield's Warhammer

1200

+25 Attack Damage +10 Ability Haste

Chain Vest

Chain Vest

900

+40 Armor

Cloak of Agility

Cloak of Agility

1000

+20% Critical Strike Chance

Executioner's Calling

Executioner's Calling

800

+15 Attack Damage
UNIQUE -Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Fiendish Codex

Fiendish Codex

1000

+35 Ability Power +10 Ability Haste

Giant's Belt

Giant's Belt

1000

+300 Health

Glacial Shroud

Glacial Shroud

1000

+20 Armor +150 Mana +10 Ability Haste

Haunting Guise

Haunting Guise

1300

+200 Health +25 Ability Power
UNIQUE - MADNESS: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6%.

Hexdrinker

Hexdrinker

1200

+30 Magic Resist +15 Attack Damage
UNIQUE - LIFELINE: If you would take magic damage that would reduce maximum health below 35%, you first gain a shield that absorbs 150 magic damage for 5 seconds (90 second cooldown).

Hextech Revolver

Hextech Revolver

1100

+40 Ability Power
UNIQUE - HEXTECH BOLT: Hitting an enemy champion with a basic attack or ability shocks them for 75 magic damage (30 second cooldown).

Jaurim's Fist

Jaurim's Fist

1200

+200 Health +15 Attack Damage

Kindlegem

Kindlegem

1000

+175 Health +10 Ability Haste

Kircheis Shard

Kircheis Shard

900

+20% Attack Speed
UNIQUE - ENERGIZED: Moving and attacking generates Energy stacks. At maximum stacks your next attack deals 50 bonus magic damage and activates all Energized effects.

Last Whisper

Last Whisper

1100

+15 Attack Damage
UNIQUE - LAST WHISPER: +10% Armor Penetration

Lost Chapter

Lost Chapter

1050

+150 Mana +30 Ability Power
UNIQUE - INSIGHT: +10 Ability Haste

Needlessly Large Rod

Needlessly Large Rod

1300

+60 Ability Power

Negatron Cloak

Negatron Cloak

900

+40 Magic Resist

Oblivion Orb

Oblivion Orb

800

+125 Health +30 Ability Power
UNIQUE - Cursed: Dealing magic damage inflicts 40% Grievous Wounds to champions for 3 seconds.

Phage

Phage

1100

+175 Health +15 Attack Damage
UNIQUE - RAGE: Basic attacks (on-hit) grant +( 20 melee / 10 ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Recurve Bow

Recurve Bow

900

+30% Attack Speed

Serrated Dirk

Serrated Dirk

1000

+20 Attack Damage
UNIQUE - SHARP: +8 Armor Penetration

Sheen

Sheen

900

+10 Ability Haste
UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack). The damage is reduced against structures.

Spectre's Cowl

Spectre's Cowl

1100

+175 Health +20 Magic Resist
UNIQUE - SPECTRAL VISIT: Grants 150% health regen for 10 seconds after taking damage from an enemy champion.

Stinger

Stinger

1200

+30% Attack Speed +10 Ability Haste

Tear of the Goddess

Tear of the Goddess

900

+300 Mana +10 Ability Haste
UNIQUE - AWE: Refunds 10% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +7 mana, up to a maximum of 700 mana. Mana gained from Sapphire Crystal’s Mana Charge carries over into Tear of the Goddess, so Tear can start with up to 250 Mana already stacked.

Vampiric Scepter

Vampiric Scepter

1200

+20 Attack Damage +10 Physical Vamp

Void Amethyst

Void Amethyst

1200

+25 Ability Power
UNIQUE - DISSOLVE: +20% Magic Penetration

Warden's Mail

Warden's Mail

1050

+35 Armor
UNIQUE - COLD STEEL: Reduce the attack speed of enemies by 15% for 1.5 seconds when struck by a basic attack.

Zeal

Zeal

1300

+15% Attack Speed +10% Critical Strike Chance

Abyssal Mask

Abyssal Mask

2800

+300 Health +40 Magic Resist +300 Mana +10 Ability Haste
UNIQUE - ABYSSAL: Nearby enemy champions take 15% more magic damage (325 range). UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.

Adaptive Helm

Adaptive Helm

2800

+300 Health +100 Health Regeneration +60 Magic Resist
UNIQUE - ADAPTIVE: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 15% for 4 seconds. Multiple sources of magic damage can have this effect active at any one time and the duration is tracked separately per source.

Archangel's Staff

Archangel's Staff

2950

+500 Mana +35 Ability Power +20 Ability Haste
UNIQUE - AWE: Grants bonus Ability Power equal to 1% maximum mana. Refunds 25% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +15 mana, up to a maximum of 700 mana. Transforms into Seraph's Embrace at +700 Mana. Limited to 1 AWE item.

Ardent Censer

Ardent Censer

2800

+250 Health +60 Ability Power +10 Ability Haste
UNIQUE - CENSER: When you heal or shield an allied champion (excluding yourself), both of you gain 10% - 30% (based on level) bonus attack speed and your basic attacks deal 16 - 30 (based on level) bonus magic damage for 6 seconds. Regeneration effects do not trigger Censer.

Athene's Unholy Grail

Athene's Unholy Grail

2500

+40 Magic Resist +55 Ability Power +10 Ability Haste
UNIQUE - BLOOD PRICE: Stores 35% of premitigation damage dealt to champions as Blood, capped at 110 - 250 (based on level). Healing or shielding an ally consumes all Blood to heal them for an equal value.

Awakened Soulstealer

Awakened Soulstealer

2500

+200 Mana +70 Ability Power +25 Ability Haste
UNIQUE - SOUL CHARGED: Unique takedowns grant 3 ultimate haste, capping at 15 after 5 stacks. Ultimate haste reduces the cooldown of your ultimate as ability haste would.

Black Cleaver

Black Cleaver

3000

+350 Health +40 Attack Damage +20 Ability Haste
UNIQUE - SUNDER: Dealing physical damage to an enemy champion reduces their armor by 5% for 6 seconds, stacking 5 times for 25% reduction. UNIQUE - RAGE: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Blade of the Ruined King

Blade of the Ruined King

3200

+20 Attack Damage +35% Attack Speed
UNIQUE - THIRST: +10% Physical Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (9% Melee / 6% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)

Bloodthirster

Bloodthirster

3300

+50 Attack Damage +25% Critical Strike Chance
UNIQUE - BLOODY: +15% Physical Vamp UNIQUE - BLOODSWORN: Physical Vamp overheals you, generating a shield that absorbs up to 40 - 320 (based on level) damage. This shield decays out of combat over 10 seconds.

Dead Man's Plate

Dead Man's Plate

2900

+225 Health +50 Armor
UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Basic attacks expend all Momentum to deal bonus magic damage equal to the number of stacks. Momentum decays while movement is impaired. UNIQUE - CRUSHING BLOW: Basic attacks that expend maximum Momentum also slow by 50% by 1 second.

Death's Dance

Death's Dance

3000

+40 Armor +35 Attack Damage +15 Ability Haste
Unique: Cauterize and Dance Stores (35% melee / 15% ranged) of all post-mitigation physical damage received, which is successively taken as a true damage over 3 seconds instead, dealing a third of the stored damage each second. Champion takedowns remove Ignore Pain’s remaining stored damage, and heal you for 15% of your maximum health over 2 seconds.

Duskblade of Draktharr

Duskblade of Draktharr

3000

+55 Attack Damage +10 Ability Haste
UNIQUE - RAZOR: +15 armor penetration UNIQUE - NIGHTSTALKER: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 20 - 125 (based on level) bonus on-hit physical damage and slows them by 99% for 0.25 seconds. The enhanced attack lasts 5 seconds after being seen by an enemy champion.

Fimbulwinter

Fimbulwinter

2600

+350 Health +1200 Mana +15 Ability Haste
UNIQUE - AWE: Grants bonus health equal to 8% of maximum mana and refunds 15% of all mana spent. UNIQUE - FROZEN COLOSSUS: Immobilizing or slowing an enemy champion consumes 3% current nana and grants a shield for 3 seconds, absorbing 100-200 + 5% current mana, increased by 80% if there is more than 1 enemy champion nearby. (8s cooldown) This effect only activates while you have greater than 20% maximum mana. Limited to 1 AWE item.

Frozen Mallet

Frozen Mallet

3000

+550 Health +25 Attack Damage
UNIQUE - ICY: Basic attacks slow enemies by (40% Melee / 20% Ranged) for 1.5 seconds.

Guardian Angel

Guardian Angel

3100

+40 Armor +40 Attack Damage
UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)

Harmonic Echo

Harmonic Echo

2900

+300 Mana +80 Ability Power +10 Ability Haste
UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 70 (+10% AP) health to your target and up to 3 nearby allied champions.

Hextech Gunblade

Hextech Gunblade

3200

+30 Attack Damage +60 Ability Power
UNIQUE - ENERGY DRAIN: +15% Magical Vamp UNIQUE - LIFE DRAIN: +15% Physical Vamp UNIQUE - HEXTECH BOLT: Hitting an enemy champion with a basic attack or ability shocks them for 100 - 200 (based on level) (+30% AP) magic damage and slows them by 40% for 2 seconds. (30 second cooldown)

Iceborn Gauntlet

Iceborn Gauntlet

3100

+250 Health +50 Armor +250 Mana +25 Ability Haste
UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).

Infinity Edge

Infinity Edge

3400

+55 Attack Damage +25% Critical Strike Chance
UNIQUE - INFINITY: Critical strikes deal 230% damage instead of 200%.

Infinity Orb

Infinity Orb

3150

+200 Health +65 Ability Power
UNIQUE - DESTINY: +5% movement speed UNIQUE - BALANCE: +15 magic penetration UNIQUE - INEVITABLE DEMISE: Abilities crit for 20% bonus damage against enemies below 35% health.

Liandry's Torment

Liandry's Torment

3150

+250 Health +70 Ability Power
UNIQUE - TORMENT: Ability damage deals 1% of target's maximum health magic damage over 3 seconds. This damage doubles if they are slowed or immobilized. UNIQUE - MADNESS: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6%.

Lich Bane

Lich Bane

2950

+80 Ability Power +10 Ability Haste
UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed

Luden's Echo

Luden's Echo

3000

+300 Mana +85 Ability Power +20 Ability Haste
UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 100 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.

Manamune

Manamune

2700

+25 Attack Damage +300 Mana +20 Ability Haste
UNIQUE - AWE: Grants bonus attack damage equal to 1.5% maximum mana. Refunds 15% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +10 mana, up to a maximum of 700 mana. Transforms into Muramana at +700 mana. Limited to 1 AWE item.

Maw of Malmortius

Maw of Malmortius

2800

+45 Magic Resist +45 Attack Damage +10 Ability Haste
UNIQUE - LIFELINE: If you would take magic damage that would reduce maximum health below 35%, you first gain a shield that absorbs 350 magic damage for 5 seconds. (90 second cooldown) UNIQUE - LIFEGRIP: Triggering LIFELINE grants 30 attack damage, 10% Physical Vamp, and 10% Magical Vamp until out-of-combat.

Morellonomicon

Morellonomicon

3000

+300 Health +70 Ability Power
UNIQUE - DEATH TOUCH: +15 magic penetration UNIQUE - CURSED: Dealing magic damage to an enemy champion inflicts them with Grievous Wounds for 3 seconds.

Mortal Reminder

Mortal Reminder

3100

+45 Attack Damage
UNIQUE - LAST WHISPER: +16 - 30% armor penetration based on champion level UNIQUE - Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Muramana

Muramana

2700

+25 Attack Damage +1000 Mana +20 Ability Haste
UNIQUE - AWE: Grants bonus attack damage equal to 1.5% maximum mana. Refunds 15% of mana spent. UNIQUE - SHOCK: Basic attacks against enemy champions consume 3% of current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana. Limited to 1 AWE item.

Nashor's Tooth

Nashor's Tooth

3200

+50% Attack Speed +70 Ability Power +25 Ability Haste
UNIQUE - BITE: Basic attacks deal 15 (+15% AP) bonus magic damage.

Phantom Dancer

Phantom Dancer

2800

+35% Attack Speed +25% Critical Strike Chance
UNIQUE - SPECTRAL WALTZ: +5% movement speed UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 240 - 590 (based on level) for 5 seconds. (90 second cooldown)

Protector's Vow

Protector's Vow

2700

+350 Health +40 Armor +10 Ability Haste
UNIQUE - PROTECTOR: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (+20% bonus health) (+15% AP) shield and 20% bonus movement speed for 1.5 seconds. (30 second cooldown)

Rabadon's Deathcap

Rabadon's Deathcap

3500

+120 Ability Power
UNIQUE - OVERKILL: Increases ability power by 40%.

Randuin's Omen

Randuin's Omen

2800

+400 Health +55 Armor
UNIQUE - ARMORED: Reduces damage from critical strikes by 15%. UNIQUE - COLD STEEL: Reduce the attack speed of enemies by 15% for 1.5 seconds when struck by a basic attack.

Rapid Firecannon

Rapid Firecannon

2800

+35% Attack Speed +25% Critical Strike Chance
UNIQUE - HUNTER'S SWIFTNESS: +5% movement speed UNIQUE - ENERGIZED: Moving and attacking generates Energy stacks. At maximum stacks your next attack deals 50 - 120 (based on level) bonus magic damage and activates all Energized effects. UNIQUE - FIRECANNON BARREL: Energy stacks charge 25% faster and Energized attacks have (50 Melee / 150 Ranged) bonus attack range.

Rod of Ages

Rod of Ages

2800

+250 Health +300 Mana +60 Ability Power
UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. This item gains 20 health, 10 mana and 6 ability power every 45 seconds, up to 10 times, for a maximum of 200 health, 100 mana and 60 ability power.

Runaan's Hurricane

Runaan's Hurricane

2800

+45% Attack Speed +45% Critical Strike Chance
UNIQUE - WIND'S FURY: Basic attacks strike 2 additional nearby enemies, each dealing 40% AD physical damage. These strikes can critically strike and trigger on-hit effects.

Rylai's Crystal Scepter

Rylai's Crystal Scepter

2700

+350 Health +70 Ability Power
UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 1 second.

Seraph's Embrace

Seraph's Embrace

2950

+1200 Mana +35 Ability Power +20 Ability Haste
UNIQUE - AWE: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first consume 15% of your current mana to shield yourself for an equal amount plus 100 for 2 seconds. (90 second cooldown) Limited to 1 AWE item.

Spirit Visage

Spirit Visage

2900

+350 Health +100 Health Regeneration +50 Magic Resist +10 Ability Haste
UNIQUE - BLESSED: Increases all healing, regen, and drain effects on yourself by 30%.

Statikk Shiv

Statikk Shiv

2800

+35% Attack Speed +25% Critical Strike Chance
UNIQUE - SHIV LIGHTING: Energized attacks bounce up to 5 nearby enemies, and each hit can critically strike. UNIQUE - ENERGIZED: Moving and attacking generates Energy stacks. At maximum stacks your next basic attack deals 50 - 120 (based on level) bonus magic damage and activates all Energized effects.

Sterak's Gage

Sterak's Gage

3000

+400 Health
UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.

Sunfire Aegis

Sunfire Aegis

3000

+500 Health +15 Ability Haste
UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5s, stacking up to 6 times. Immolate deals 25% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for Immolate's damage over 3 seconds. Immolate deals 150% damage to minions and monsters.

Thornmail

Thornmail

2900

+200 Health +75 Armor
UNIQUE - THORNS: Upon being hit by a basic attack on-hit, reflects 25 (+10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 60% Grievous Wounds for 3 seconds.

Trinity Force

Trinity Force

3533

+250 Health +25 Attack Damage +30% Attack Speed +25 Ability Haste
UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - RAGE: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Umbral Glaive

Umbral Glaive

2800

+50 Attack Damage +10 Ability Haste
UNIQUE - SABOTAGE: +12 armor penetration UNIQUE - BLACKOUT: When spotted by enemy wards or traps, gain Blackout for 8 seconds, disabling surrounding wards, as well as exposing stealthed wards and traps. (60 second cooldown) UNIQUE: Your basic attacks instantly kill revealed traps and wards.

Void Staff

Void Staff

2900

+70 Ability Power
UNIQUE - DISSOLVE: +45% magic penetration

Warmog's Armor

Warmog's Armor

2850

+700 Health +200 Health Regeneration +10 Ability Haste
UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 5% maximum health per second if you haven't taken damage with the last 6 seconds.

Winter's Approach

Winter's Approach

2600

+350 Health +500 Mana +10 Ability Haste
UNIQUE - AWE: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent. UNIQUE - MANA CHARGE: Increases max Mana by 12 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Triggers up to 3 times every 12 seconds. Transforms into Fimbulwinter Fimbulwinter at +700 mana. Limited to 1 AWE item.

Youmuu's Ghostblade

Youmuu's Ghostblade

3000

+50 Attack Damage +15 Ability Haste
UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.

Zeke's Convergence

Zeke's Convergence

2700

+40 Armor +40 Magic Resist +150 Mana +10 Ability Haste
UNIQUE - HARBINGER: Casting your ultimate ability grants you and a nearby ally bonus effects for 10 seconds. You are surrounded with a 300 range FROST storm which slows enemies within it by 20%, and your ally's basic attacks burn their target with FIRE dealing 30% bonus magic damage over 2 seconds. Prioritizes highest attack damage ally. UNIQUE - FROSTFIRE COVENANT: If an enemy is both struck by FROST and FIRE, your FROST storm ignites and becomes FROSTFIRE. A FROSTFIRE storm, deals 60 magic damage per second to nearby enemies and slows by 50% instead for 3 seconds.

Boots of Speed

Boots of Speed

400

+20 movement speed Limited to 1 Boots item UNIQUE - SPRINT: Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect. (60 second cooldown)

Boots of Swiftness

Boots of Swiftness

1000

UNIQUE - FOOTWEAR: +50 movement speed UNIQUE - SLEEK: Movement speed slows are reduced by 30%. Limited to 1 Boots item. UNIQUE - SPRINT: Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect. (60 second cooldown)

Gluttonous Greaves

Gluttonous Greaves

1000

UNIQUE - FOOTWEAR: +40 movement speed UNIQUE - SECONDS: +8% Physical Vamp UNIQUE - THIRDS: +8% Magical Vamp Limited to 1 Boots item. UNIQUE - SPRINT: Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect. (60 second cooldown)

Ionian Boots of Lucidity

Ionian Boots of Lucidity

1000

UNIQUE - FOOTWEAR: +40 movement speed UNIQUE - LUCIDITY: +15 ability haste UNIQUE - SUMMONED: Reduces summoner spell cooldowns by 15%. Limited to 1 Boots item. UNIQUE - SPRINT: Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect. (60 second cooldown)

Mercury's Treads

Mercury's Treads

1000

UNIQUE - FOOTWEAR: +40 movement speed UNIQUE - ENHANCED: +10 magic resistance UNIQUE - TENACITY: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. Limited to 1 Boots item. UNIQUE - SPRINT: Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect. (60 second cooldown)

Plated Steelcaps

Plated Steelcaps

1000

UNIQUE - FOOTWEAR: +40 movement speed UNIQUE - ENHANCED: +15 armor UNIQUE - BLOCK: Blocks 15% of damage from basic attacks. Limited to 1 Boots item. UNIQUE - SPRINT: Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect. (60 second cooldown)

Gargoyle

Gargoyle

500

UNIQUE - STONEPLATE: Increase your maximum health by 65%, while reducing your damage dealt by 60% for 4 seconds. If there are 3 or more enemy champions nearby, increases maximum health by 130% instead. (45 second cooldown) Limited to 1 Boots enchantment.

Glorious

Glorious

500

UNIQUE - GLORY: Gain 15% bonus movement speed for 4 seconds, increasing to 60% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45 second cooldown) Limited to 1 Boots enchantment.

Locket

Locket

500

UNIQUE - LOCKET: Shield yourself and all nearby allied champions from 140 ? 420 (based on level) damage for 2.5 seconds. (60 second cooldown) Limited to 1 Boots enchantment.

Protobelt

Protobelt

500

UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 75 ? 145 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60 second cooldown) Limited to 1 Boots enchantment.

Quicksilver

Quicksilver

500

UNIQUE - QUICKSILVER: Removes all crowd control (except knock-ups and knock-backs) effects currently affecting you, and gain 50% bonus movement speed for 1.5 seconds. (60 second cooldown) Limited to 1 Boots enchantment.

Redeeming

Redeeming

500

UNIQUE - REDEEM: Reveal a position and after 2.5 seconds, a beam of light heals allies for 25 ? 375 (based on level), while enemies take 10% of their maximum health as true damage. Minions and monsters take 250 true damage instead. (60 second cooldown) This effect is reduced by 50% if the target has been affected by another Redemption within the last 20 seconds. Limited to 1 Boots enchantment.

Shadows

Shadows

500

UNIQUE - SHADOWS: Summons 2 ghosts that seek out nearby enemy champions. On contact, a champion is revealed and slowed by 40% for up to 5 seconds, based upon travel time. (60 second cooldown) Limited to 1 Boots enchantment.

Stasis

Stasis

500

UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.

Teleport

Teleport

500

UNIQUE - TELEPORT: After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. (180 second cooldown) Limited to 1 Boots enchantment.

Force of Nature

Force of Nature

2850

+350 Health +50 Magic Resist
UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: Taking ability damage grants you 6 bonus movement speed and 6 bonus Magic Resist for 5 seconds, stacking up to 5 times, for a maximum of 30 bonus movement speed and 30 bonus Magic Resist. Each unique ability gives 1 stack.

Frozen Heart

Frozen Heart

2700

+70 Armor +300 Mana +25 Ability Haste
UNIQUE - Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%

Winged Moonplate

Winged Moonplate

900

+150 Health
UNIQUE - Flight: +5% movement speed

Crystalline Reflector

Crystalline Reflector

2900

+45 Armor +60 Ability Power +15 Ability Haste
UNIQUE - Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.

Essence Reaver

Essence Reaver

3250

+45 Attack Damage +25% Critical Strike Chance +20 Ability Haste
UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast. UNIQUE – Mana Siphon: Attacks restore 3% missing mana on-hit.

Navori Quickblades

Navori Quickblades

3100

+45 Attack Damage +25% Critical Strike Chance +15 Ability Haste
UNIQUE - Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.

Prophet's Pendant

Prophet's Pendant

1250

+125 Health +25 Ability Power
UNIQUE - Doomsayer: +15 Magic Penetration.

Seeker's Armguard

Seeker's Armguard

1200

+30 Armor +25 Ability Power

Serylda's Grudge

Serylda's Grudge

3100

+40 Attack Damage +15 Ability Haste
UNIQUE - LAST WHISPER: +16 - 30% armor penetration based on champion level UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.

Staff of Flowing Water

Staff of Flowing Water

2500

+350 Mana +65 Ability Power +20 Ability Haste
UNIQUE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 ? 40 (based on target's level) ability power for 4 seconds.

Stormrazor

Stormrazor

3100

+40 Attack Damage +20% Attack Speed +25% Critical Strike Chance
Energized: Moving and Attacking will generate an Energized Attack. Paralyze: Your Energized Attack gains 50-120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.

Solari Chargeblade

Solari Chargeblade

3100

+30% Attack Speed +25% Critical Strike Chance +15 Ability Haste
UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) . Attacks deal 38-80 bonus Magic Damage on-hit( can critically strike). Each unique ability may only store a charge once every 2s. Max Magic Damage: 65-130 when target is

Wit's End

Wit's End

2700

+50 Magic Resist +45% Attack Speed
UNIQUE - At Wit's End: Basic attacks deal 15 ? 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect's post-mitigation damage.

Banshee's Veil

Banshee's Veil

3000

+40 Magic Resist +75 Ability Power +15 Ability Haste
UNIQUE PASSIVE - Annul: Grants a spell shield that blocks the next enemy ability.

Edge of Night

Edge of Night

3150

+250 Health +50 Attack Damage
UNIQUE PASSIVE - Annul: Grants a spell shield that blocks the next enemy ability. PASSIVE - Gouge: 8 Armor Penetration.

Hextech Megadrive

Hextech Megadrive

2550

+300 Health +200 Mana +35 Ability Power +15 Ability Haste
UNIQUE PASSIVE - Tinker: Immobilizing an enemy champion reduces the current cooldown of your active item by 15%, this effect will trigger multiple times if an effect hits multiple enemy champions at once.

Ixtali Seedjar

Ixtali Seedjar

2400

+425 Health +25 Ability Haste
UNIQUE PASSIVE - Propagation: When you or an ally hit a nearby plant, it drops a seed that only you can see. You can pick up and replant that seed at any location on the map. Picking up a seed grants +40% movement speed decaying over 2.5s. PASSIVE - Spring: 5% movement speed.

Divine Sunderer

Divine Sunderer

3300

+400 Health +20 Attack Damage +20 Ability Haste
UNIQUE PASSIVE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD. If the target is a champion, heal for (7% melee / 3% ranged) of the target’s maximum health and a minimum heal equal to (90% melee / 50% ranged) base AD (1.5 second cooldown, begins after using the empowered attack)

Hullbreaker

Hullbreaker

3000

+300 Health +55 Attack Damage
UNIQUE PASSIVE - BOARDING PARTY: While no allied champions are within 1200 units, gain 10 - 15 (based on level) bonus armor and bonus magic resistance and deal 20% bonus damage against structures. Nearby allied siege minions and super minions gain 50 - 170 (based on level) bonus armor and bonus magic resistance, +10% bonus size and deal 200% damage against structures.

REPULSOR ENCHANT

REPULSOR ENCHANT

Repulsor presents a new enchantment for two purposes: pushing away nearby enemy divers, and splitting up the enemy team. We’re looking to open up some new space both for the selfish defensive uses and also for the more aggressive initiators with this short-range knockback.

  • Knock back enemies within 3.5 range to 3.5 range away from the caster. (60 second cooldown)
  • Yasuo is not allowed to use his ultimate off of Repulsor.
  • Total cost: 500g

VEIL ENCHANT

VEIL ENCHANT

Veil is another option for helping out a specific ally rather than your entire team. Here we’re adding a spell shield for an ally as a way to either selectively block a specific spell with good timing, or use it early to deter enemies from using spells on your chosen carry.

  • Grant a nearby targeted ally a spell shield for 3 seconds that blocks the next enemy ability. (45 second cooldown)
    • Cannot be cast on yourself.
  • Total Cost: 500g

MAGNETRON ENCHANT

MAGNETRON ENCHANT

Magnetron is here to allow for both more aggressive or peeling support choices. You can dive right into the fight to look for an engage with your teammate, or looking to peel for your squishy backline carry, Magnetron is here and packaged into a way to rapidly get to them and help them out whenever you get there.

  • Target a nearby ally champion within 5 range to dash to them, then taunt the closest enemy champion within 2 range for 1 second. (90 second cooldown)
    • This effect can only taunt one enemy per activation.
    • This taunt only affects champions.
    • The taunt duration is reduced to .5s if the affected enemy champion has been taunted by the Magnetron Enchant in the last 10 seconds.
  • Total cost: 800g

Riftmaker

Riftmaker

3200

Riftmaker is an item from League of Legends PC’s system that we’re bringing into Wild Rift as a way for AP fighters and AP mages to access vamp and bonuses for sustained fights.

Combine path & Cost

  • Haunting Guise (1100g) + Fiendish Codex (1000g) + 1100g
    • Total cost: 3200g

Stats

  • Ability Power: 70
  • Health: 150
  • Ability Haste: 15
  • Omnivamp: 15%

Passive:

  • UNIQUE – VOID CORRUPTION: For each second in combat with champions, deal 3% bonus damage, stacking up to 3 times for a maximum of 9%. While this effect is fully stacked, convert 100% of the bonus damage into true damage.

Cosmic Drive

Cosmic Drive

2900

Wild Rift’s AP system has long been lacking a strong option for picking up Ability Haste outside of early mana itemization, so we’re adding in our own take on Cosmic Drive. This item not only offers a massive amount of Haste by itself, but the movement speed granted when hitting enemy champions also scales with Haste to enable some speedy builds when you invest into the maximum Haste gotta go fast build.

Combine Path & Cost

  • Aether Wisp (950g) + Fiendish Codex (1000g) + 950g
    • Total Cost: 2900g

Stats

  • Ability Power: 70
  • Haste: 30
  • Movement speed: 5%

Passive:

  • SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds.
    • Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.
    • Only Haste from items contributes to Spellweaver’s Movement Speed.

Spectral Sickle

Spectral Sickle

500

  • PASSIVE - Versatile: 6 Attack Damage or 12 Ability Power (Adaptive)
  • UNIQUE PASSIVE - Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold. These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
  • UNIQUE PASSIVE - Quest: Earn 500 gold from this item to upgrade to Harrowing Crescent (this item only upgrades while out of combat).

Relic Shield

Relic Shield

500

Relic Shield is designed for Supports who would want a little more survivability in the early game. Similar to Spectral Sickle, this item transforms over the course of the game when the player earns gold with its associated quest. Specifically, the player can consume charges with this item to execute minions, granting their nearest ally the kill gold while granting the item owner kill gold and bonus gold! Upon transforming into this item's final form, Bulwark of the Mountain, the player also gains access to the new Spellcraft passive.

  • 100 Health
  • UNIQUE PASSIVE - Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health. Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 - 65. 50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
  • UNIQUE PASSIVE - Quest: Earn 500 gold from this item to upgrade to Targon’s Buckler (this item only upgrades while out of combat).

METEOR ENCHANT

METEOR ENCHANT

500

While we're removing the damage from Redeeming Enchant, we know that some players enjoyed the gameplay around the long-range large area strike they could call down on their foes. So we're bringing in Meteor, a new enchantment that is focused entirely on the damage aspect rather than the supportive aspect. Also we just think it’s really cool that you can call down a meteor from the sky on an enemy.

Effect

  • Target a location within 30 range. After a 2.5 second delay, a meteor will fall from the sky at the targeted location, dealing 25% of each enemy’s health as magic damage. 90 second cooldown
    • Against monsters, this deals a maximum of 500 damage.
    • Can not be casted while dead

PROTECT ENCHANT

PROTECT ENCHANT

500

Protect is a new enchant designed to enhance champion abilities, rather than provide an alternative avenue for defending themselves or their team. With its strong amplification for lower-cooldown spells, it is much more powerful at protecting singular targets with individual heals or shields rather than an entire team.

Effect:

  • Grant the next heal or shield ability you use within 3s 100-25% increased heal and shield power (based on its cooldown; shorter cooldown spells get larger amounts of heal and shield power). 90 second cooldown.
    • 0 - 20s cooldown: 100% increased heal and shield power
    • 20 - 40s cooldown: 50% increased heal and shield power
    • > 40s cooldown: 25% increased heal and shield power
      • Protect Enchant tracks the base value of the cooldown, not its scaled value after Ability Haste.

IMPERIAL MANDATE

IMPERIAL MANDATE

2500

Imperial Mandate is coming in to add a new and exciting mechanic that will reward mages and enchanters for interacting with their opponents. We’re looking to enable more aggressive play out of both mages and enchanters in the support position with this item.

Combine Path & Cost:

  • Kindlegem (1000g) + Fiendish Codex (1000g) + 500g

Stats

  • Ability Power: 40
  • Ability Haste: 20
  • Health: 200

Passive

  • Coordinated Fire: Abilities that slow or immobilize a champion deal 47 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 - 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds.

SERPENT’S FANG

SERPENT’S FANG

3000

Serpent’s Fang is a long-requested feature that’s finally here: a way to counter shields! This armor penetration item gives AD assassins a sharp utility output that can situationally make them a highly valuable counter to shielding compositions. This will also allow for a situational reason why some other classes may want to dip their toes into the AD assassin item system.

Combine Path & Cost

  • Build path: Serrated Dirk (1000g) + Caulfield’s Warhammer (1200g) + 800g

Stats

  • Attack Damage: 50
  • Armor penetration: 12
  • Haste: 10

Passive

  • Shield Reaver: Dealing damage to an enemy champion injects them with venom for 3 seconds, reducing any shields they gain within the duration by (Melee: 50% | Ranged: 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.

SEARING CROWN

SEARING CROWN

As we mentioned, this patch we’re giving Sunfire a sibling, Searing Crown! If you want to burn your foes to a crisp and focus on dealing damage to other champions, rather than minions, Searing Crown should be your new go-to!

Build path:

  • Bami's Cinder (1300g) + Chain Vest (900g) + 500g
    • Total cost: 2700g

Stats:

  • Health: 300
  • Armor: 50

Passive:

  • Fiery Touch: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.6% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%).
    • Deals 150?mage to minions and monsters. Deals up to 125 damage to Jungle monsters.

AMARANTH TWINGUARD

AMARANTH TWINGUARD

Currently, tanks that are able to find a lead in their games don’t really have the options in the shop to help them try to make a big impact on the game. Mages are able to pick up items like Rabadon’s Deathcap or Void Staff and Marksmen are able to buy Infinity Edge or Lord Dominik’s Regards. Amaranth Twinguard is a capstone item for tanks that allows them to multiply their effectiveness during combat as long as they can stick it out long enough to get the benefits of Endurance.

Build path:

  • Chain Vest (900g) + Negatron Cloak (900g) + 1400g
    • Total cost: 3200g

Stats:

  • Armor: 55
  • Magic Resistance: 55

Passive:

  • Endurance: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Post by Son Nguyen · in 23-09-2022 · view: 96250