Janna Wild Rift Build Guide
Janna Wild Rift: is a poke-prone support. Along with the ability to protect the main very well by creating shields and healing. Hit normally before using "Zephyr" for best effect. Guide and build "The Storm's Fury".
Janna's Item Build & Runes
Janna SP runes Win 66.23% and Pick 22.31%
Janna SP runes with Win 53.92% and Pick 24.45%
Build Janna Wild Rift with the highest win rate
Janna build second
Janna item build third
Best Picks vs Janna
Worst Picks vs Janna
Best Lane Counters vs Janna
See more build Alistar Wild Rift in Meta
Janna will choose gems that interact with her poke ability. "Aery" can both deal extra damage and shield allies. With a relatively large amount of CC and the ability to slow down enemy champions immediately activating "Weakness" gem will increase the damage dealt to enemy champions by 5%. Specifically "Weakness" will interact with "Zephyr" very well.
At the 3rd rune point you can choose "Ultimate Shield" or "Loyalty" to create armor or shield.
"Hunter - Genius" is a rune that grants skill cooldown.
Janna is a wind mage who plays a supporting role thanks to her knock-down and slow skill sets. Janna is playing the Dragon position.
Janna summoner spells
The way to build Janna is to focus on items that reduce cooldown and increase mana. The purpose is to buff continuously for AD, AP the necessary stats. Add a bit of magic damage to make the pokes that don't farm both in lane and in teamfights more valuable.
Janna ability order
Passively gain 8% Movement Speed. Nearby allied champions also gain this bonus when moving towards Janna.
Summons a whirlwind that gains damage, range, and knock-up duration as it charges up (max charge at 3 seconds).
Re-cast: Launches a whirlwind, dealing 60 to 120 magic damage, (60 + 40% 2 to 120 + 85% 2) and knocking up enemies in its path for 0.5 to 1.25 seconds. Each second charged increases damage by 20 (20 + 15% 2. knock up duration by 0.25 seconds and travel range by 25%.
The whirlwind always reaches its destination in 1 seconds.
Passive: While Zephyr is not on cooldown, gain 6% Movement Speed and deal an additional O magic damage (25% bonus ), with attacks.
Active: Deals 55 magic damage (55 + 60% and slows the target by 30% (30% + 0.06% + 25% bonus ), ) for 2 seconds.
EYE OF THE STORM
Blesses an allied champion or turret with a shield that absorbs 90 damage (90 + 80% ?) and grants 10 Attack Damage (10 + 10% 2) while it holds. The shield decays over 5 seconds.
Calls forth mighty winds of salvation to knock back surrounding enemies and restore 100 Health (100 + 50% ) to nearby allies each second for 3 seconds.
How to play Janna
Prick enemy champions as much as possible, especially always walking next to your ADC to buff speed as well as armor. With the annoying poke skill "Howling Gale" that will knock up enemy champions, you can increase your accuracy and the element of surprise by leaving the tornado in the bushes.
Always go with the ADC while controlling the ward vision regularly.
Prick the enemy squad when entering teamfights. Using "MONSOON" can both heal and push enemies away.
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Janna pros and cons
Good defense of the main force, can push the assassin generals who are rushing in.
Can solo with carry.
Push the enemy at the wrong time if using the ult at the wrong time.
Depends on your teammates.
With detailed instructions on how to choose the latest Jannah Wild Rift rune. And how to build Janna Wild Rift on a case-by-case basis, hopefully you will terrify your opponent with the knocking skill of Storm's Wrath.