Jayce Wild Rift Build Guide
Jayce Wild Rift: is a multi-tasking fighter who can both poke from afar and can stack damage in close combat thanks to the ability to customize between hammer and cannon form. The way to build Jayce is armor piercing equipment, ability haste. Jayce's way of playing is more of a poke champion than a 1vs1 duel.

Damage: Physical
Tier | D- |
Win rate | 48.08% |
Pick rate | 2.8% |
Ban rate | 0.5% |
Jayce's Item Build & Runes
Jayce runes Win 57.73% and Pick 27.31%
Jayce runes Mid with Win 51.91% and Pick 24.41%
Jayce Assassin runes with Win 53.92% and Pick 24.45%
Build Jayce Wild Rift with the highest win rate
Jayce build second
Jayce item build third
Best Picks vs Jayce
Worst Picks vs Jayce
Best Lane Counters vs Jayce
See more build Lux Wild Rift in Meta

Jayce Build
First, Jayce Wild Rift will build armor-piercing and lethal items because the character of this general's playstyle, whether stacking damage or poking, needs to create the largest amount of damage possible.
With mid lane Jayce will be more of a poke so it needs a quick cooldown and uses a lot of mana, so picking will be necessary.
Mid lane often encounters mages so you need to go up to be able to last longer and shock damage from heavy mage champions.
If you hold Jayce in the top lane, you will need to build items for resistance and damage because in this lane, melee collisions will happen often.
It is the first item that needs to be raised both to give blood and have the ability to break armor. The wardrobe item of a top lane gladiator.
Jayce position
Jayce can actively change the type of gas depending on the specific situation. The cannon is used for long-range poke and when combined with the portal, the range and damage will be increased. The hammer form becomes a melee champion when added to the ability to withstand fast damage. Thus Jayce can take two lanes:
Top
Mid
Jayce summoner spells
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Jayce ability
Jayce ability order
Jayce abilities
HEXTECH CAPACITOR
Transforming between the Mercury Hammer and Mercury Cannon grants 30 Movement Speed for 1.25 seconds.
TO THE SKIES!
Cooldown: 14s
Cost: 40
Leaps to an enemy, dealing 60 physical damage (60 + 120% bonus ) and slowing nearby enemies by 35% for 2 seconds.
SHOCK BLAST
Cooldown: 8s
Cost: 55
Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 70 physical damage (70 + 120% bonus ).
Orbs fired through an Acceleration Gate travel farther and faster. increasing their damage by 40%,
LIGHTNING FIELD
Cooldown: 10s
Cost: 40
Passive: Attacks with the Mercury Hammer restore 8 Mana,
UN Active: Releases an electrifying aura, dealing 100 magic damage (100 + 100% ) over 4 seconds to nearby enemies.
HYPER CHARGE
Cooldown: 1.3s
Cost: 40
Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 27th damage (70% ).
THUNDERING BLOW
Cooldown: 18s
Cost: 50
Knocks a target and enemies near them backwards, dealing magic damage equal to 8% of their maximum health plus 0 (Foto bonus ).
ACCELERATION GATE
Cooldown: 16s
Cost: 50
Deploys an Acceleration Gate that grants 35% decaying Movement Speed for 3 seconds to ally champions that pass through it.
Shock Blasts fired through the gate travel farther and faster. increasing their damage by 40%.
MERCURY CANNON
Cooldown: 6s
Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack with the Mercury Cannon is empowered to deal an additional 13 magic damage (13 + 10% bonus and reduce the target's Armor and Magic Resist by 11% (A) for 5 seconds.
MERCURY HAMMER
Cooldown: 6s
Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (A) and 5 Armor and Magic Resist (A).
The next attack with the Mercury Hammer is empowered to deal an additional 28 magic damage (28 + 25% bonus ).
How to play Jayce
Jayce is strong in the early and mid game so you can play aggressive from this stage to snowball. Not really, you have to play overriding the land from the very beginning because when you reach level 5, the enemy generals have the ultimate ability, now you can go over, fearing it will be pushed back.
If you are attacked by melee champions, you just need to switch to hammer and use the hammer to knock it out and return the damage.
Hiding the thunder ball and the accelerator gate for a higher hit rate.
The most painful poke is when you switch from hammer to cannon. At this time, the first attack will destroy that enemy's armor.
In the middle of the game it is possible to solo.
At the end of the game, he plays the role of a remote poke general. Combat, just stand outside and shoot.
Combo
Jayce pros and cons
Pros
Multi-use can both poke and shock damage
Good odd push
Cons
Need a lot of mana
Hard play
Jayce counters
Stand behind minions to avoid long-range pokes. In late game Jayce will be very weak. Can target Jayce before teamfight.
Conclusion
Jayce Wild Rift is a very strong champion when poked. Usually takes on the task of poking from afar before entering teamfights. However, it is necessary to control mana very well because the poke skill consumes a lot of mana. With the way to equip many armor penetration Jayce's shots are extremely quality. Hope you will master this champion.