Jhin Wild Rift Build with Highest Winrate - Guide Runes, Items, and Skill Order

Author: Son Acton

Jhin Wild Rift is a marksman who possesses terrible critical damage on the 4th shot. The way to build Jhin is critical equipment for attack damage. How to play Jhin always has to keep track of how much ammo is left, use "Dancing Grenade" starting from soldiers with low health. Let's see how to combo "The Virtuoso" below.

Jhin Wild Rift

Jhin Wild Rift

Patch 5.0c

Marksman Marksman - Lane: bot

Damage: Physical

Power Spike

Difficulty

Damage

Toughness

Utility

CC

Mobility

Tier S
Win rate 51.28%
Pick rate 14.5%
Ban rate 1.3%
Jhin Wild Rift Build
Jhin: Wild Rift Build Guide

Jhin's Item Build & Runes

Jhin runes Win 58.28% and Pick 28.38%

Jhin runes with Win 51.92% and Pick 21.45%

First Strike

Scorch

Mark of the Weak

Eyeball Collector

Nimbus Cloak

Build Jhin Wild Rift with the highest win rate

  • Item Boots of Dynamism Boots of Dynamism
  • Item The Collector The Collector
  • Item Eclipse Eclipse
  • Item MAGNETIC BLASTER MAGNETIC BLASTER
  • Item Infinity Edge Infinity Edge
  • Item Maw of Malmortius Maw of Malmortius

Jhin Wild Rift China build

  • Item  Youmuu's Ghostblade Youmuu's Ghostblade
  • Item  Gluttonous Greaves Gluttonous Greaves
  • Item  The Collector The Collector
  • Item  Edge of Night Edge of Night
  • Item  Serylda's Grudge Serylda's Grudge
  • Item  SERPENT’S FANG SERPENT’S FANG

Jhin Wild Rift item build third

  • Item  Infinity Edge Infinity Edge
  • Item  Quicksilver Quicksilver
  • Item  Phantom Dancer Phantom Dancer
  • Item  Stormrazor Stormrazor
  • Item  Mortal Reminder Mortal Reminder
  • Item  MAGNETRON ENCHANT MAGNETRON ENCHANT

See more build Malphite Wild Rift in Meta

Jhin position

Jhin Wild Rift is a gunner who often plays the Dragon position with terrible physical damage. Jhin is the Carry for the whole team. Possessing the skill of setting up the stage with 4 shots of a terrible amount of critical damage is extremely useful in combat phases. Break the enemy formation.

Jhin summoner spells

flash + health

Jhin Build

Giày bạc or giày thủy ngân will be most suitable for Jhin due to the slow fire rate so lifesteal boots are not very valuable. In contrast, Jhin is quite less mobile, so speeding up shoes will be more useful in many cases.

Jhin is a gunner, of course, the way to build Jhin Wild Rift must be an attack with physical damage. With the way to build on Jhin will ensure a large enough damage but still have reasonable resistance.

With the Magic Dance Twin Sword blocking the shock of damage, the Dance of Death offers comprehensive magic resistance and armor. Particularly, the 2nd cybernetic armor can sometimes sweep the entire enemy team when the opponent has little health left. Or at least you will no longer be the top target for assassins to rush to eat meat like crazy.

Scenario-based Jhin Wild Rift build options:

Mortal Reminder + Da kiem Draktharr + Phantom Dancer + Vu_dieu_tu_than

Jhin ability 

Jhin ability order

skill order cho Jhin Wild Rift

Maxed up Dancing Grenade then Deadly Strokes and Artistic Traps.

The Death Stage will increase as long as it has.

Jhin abilities

WHISPER WHISPER

Function: Jhin's gun fires 4 shots before reloading, deals bonus damage on 4th shot, grants movement speed on crit.

Effect: Fires at fixed rate, 4 shots per reload, 11% missing health bonus physical damage on 4th shot, 15% (+0.4% per 1% bonus AS) movement speed for 2s on crit.

Usage: Manage ammo carefully, prioritize 4th shot for maximum damage, utilize movement speed boost for positioning.

Advantages: High burst damage potential, strong mobility after crit, unique gameplay style.

Disadvantages: Vulnerable during reload, requires precise timing for 4th shot.

DANCING GRENADE DANCING GRENADE

Function: Bounces between enemies, dealing damage and gaining damage per kill.

Effect: 45-150 + 35%-65% AD + 60% AP physical damage, bounces to 4 targets, gains 44% damage per kill.

Usage: Clear minion waves, harass enemies, deal area damage, maximize bounces for increased damage.

Combo: Use after damaging enemies for lower health thresholds and potential kills.

Advantages: Wave clear potential, area damage, damage scaling with kills.

Disadvantages: Skillshot, requires target selection, bounces can be unpredictable.

DEADLY FLOURISH DEADLY FLOURISH

Function: Fires long-range shot, roots marked enemies, grants Jhin movement speed.

Effect: 60-180 + 40% AD physical damage, roots for 1.25-2s if hit by Jhin or allies within 4s, grants movement speed on hit.

Usage: Poke enemies, follow up on CC, secure kills, reposition with movement speed boost.

Combo: Chain with CC from allies for guaranteed root, use movement speed for escapes or engages.

Advantages: Long range poke, crowd control, mobility benefit.

Disadvantages: Narrow skillshot, requires prior damage mark for root.

Captive Audience

Function: Places invisible traps, reveals enemies, slows and damages them.

Effect: Slows by 30%, deals 20-260 + 120% AD + 100% AP magic damage, spawns trap on enemy champion kill.

Usage: Zone control, vision control, wave clear, damage over time.

Combo: Chain with other abilities for combined damage and CC, use trap spawns for strategic advantages.

Advantages: Area denial, vision control, additional damage source.

Disadvantages: Traps are invisible, requires enemy interaction for effect.

CURTAIN CALL CURTAIN CALL

Function: Channels to fire 4 long-range shots, slows and damages enemies, final shot critically strikes.

Effect: 4 shots deal 50-200 + 25% AD physical damage + 3% per 1% missing HP, 4th shot deals 200% damage, slows for 0.75s.

Usage: Execute low health enemies, deal burst damage from long range, engage or escape fights.

Combo: Use after other abilities for damage amplification, utilize for strategic positioning.

Advantages: High damage potential, long range engage/escape tool, execute option.

Disadvantages: Long channel time, vulnerable during channel, requires precise positioning.

How to play Jhin

Jhin will push the main lane to use the dancing grenade to clear the soldiers. Once the minion is cleared, Jhin can use it to pressurize the mid lane.

Or call the jungler to gank the turret at level 5. You just need to stand outside and turn on your ultimate and shoot the enemy champion in the face.

When choosing Jhin, you should ask the support player to choose champions that also have good push or control so that Jhin can use deadly strokes more easily.

Remember, Jhin has to be able to put pressure in the laning phase to be valuable when it comes to teamfights in teamfights.

Quick way to clear minions: placing art traps right in the middle of the monster field followed by a deadly final stroke of a dancing grenade is enough to clear minions.

The true art of placing traps is that you have to be an artist, it can be used to squeeze corners, can resist ganks and can also block enemies when you need to retreat.

Hold position in teamfights especially when ult is on. And remember Jhin only has 4 bullets. Type non-allin clicking.

Combo

DANCING GRENADE  DEADLY FLOURISH CAPTIVE AUDIENCE CURTAIN CALL

Combo 1:

AA + DEADLY FLOURISH + AA + DANCING GRENADE + AA + AA

Combo 2:

AA + CAPTIVE AUDIENCE + DANCING GRENADE + DEADLY FLOURISH + AA

Combo 3:

AA + CAPTIVE AUDIENCE + DANCING GRENADE + DEADLY FLOURISH + CURTAIN CALL

Jhin pros and cons

Pros

Jhin will be stronger than champions that can't run and have low mobility

Dame big hand.

Quick recovery skill.

Strong in the early game.

Cons

Jhin will be weaker than champions with CC ability to blind, stun, and dash in combat

Low dps.

Selling a bit slow.

Weak late game.

Jhin counters

Stay away from Jhin from the 3rd shot. Call the jungle to gank often. Had to avoid the 4th shot when he set up the "Curtain Call".

Conclusion

With detailed instructions on how to choose the latest Jhin Wild Rift rune board . And how to build Jhin Wild Rift on a case-by-case basis, hopefully you will terrify your opponent with the Death Stage, a tool that threatens a large area when fighting, anyone who dares to have less blood will lose focus when fighting. The whole enemy team is sniped from afar by this "The Virtuoso".

Other Marksman: