Jhin Wild Rift Build Guide
Jhin Wild Rift is a marksman who possesses terrible critical damage on the 4th shot. The way to build Jhin is critical equipment for attack damage. How to play Jhin always has to keep track of how much ammo is left, use "Dancing Grenade" starting from soldiers with low health. Let's see how to combo "The Virtuoso" below.

Damage: Physical
Tier | S- |
Win rate | 51.28% |
Pick rate | 14.5% |
Ban rate | 1.3% |
Jhin's Item Build & Runes
Jhin runes Win 58.28% and Pick 28.38%
Jhin runes with Win 51.92% and Pick 21.45%
Build Jhin Wild Rift with the highest win rate
Jhin Wild Rift build second
Jhin Wild Rift item build third
Best Picks vs Jhin
Worst Picks vs Jhin
Best Lane Counters vs Jhin
See more build Malphite Wild Rift in Meta

Jhin position
Jhin Wild Rift is a gunner who often plays the Dragon position with terrible physical damage. Jhin is the Carry for the whole team. Possessing the skill of setting up the stage with 4 shots of a terrible amount of critical damage is extremely useful in combat phases. Break the enemy formation.
Jhin summoner spells
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Jhin Build
or
will be most suitable for Jhin due to the slow fire rate so lifesteal boots are not very valuable. In contrast, Jhin is quite less mobile, so speeding up shoes will be more useful in many cases.
Jhin is a gunner, of course, the way to build Jhin Wild Rift must be an attack with physical damage. With the way to build on Jhin will ensure a large enough damage but still have reasonable resistance.
With the Magic Dance Twin Sword blocking the shock of damage, the Dance of Death offers comprehensive magic resistance and armor. Particularly, the 2nd cybernetic armor can sometimes sweep the entire enemy team when the opponent has little health left. Or at least you will no longer be the top target for assassins to rush to eat meat like crazy.
Scenario-based Jhin Wild Rift build options:
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+
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Jhin ability
Jhin ability order
Maxed up Dancing Grenade then Deadly Strokes and Artistic Traps.
The Death Stage will increase as long as it has.
Jhin abilities
WHISPER
Jhin's hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack speed will be converted into Attack Damage). The final bullet will critically strike and deal additional 15% missing Health physical damage(). Whenever Whisper crits, Jhin gains a burst of 10% movement speed (10% + 0.4% per 1% bonus ) for 2s.
Attack Damage scales with Critical Rate and bonus Attack Speed.
DANCING GRENADE
Cooldown: 6.5s
Cost: 45
Launches a magical cartridge at an enemy, dealing 69 physical damage (45 + 40%/+ 60% 2) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.
DEADLY FLOURISH
Cooldown:14s
Cost: 60
Fires a long range shot that stops on the first champion hit, dealing 79 physical damage (50 + 50%?) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's allies, or Lotus Traps within the last 4s, they are rooted for 1.5s and Jhin gains Movement Speed as though he had crit them.
CAPTIVE AUDIENCE
Cooldown: 2s
Cost: 35
Places an invisible Lotus Trap that reveals nearby enemies when walked over. It slows enemies by 30% before dealing 90 magic damage (20 + 120% + 100% ).
When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.
Deals 65% damage to non-champions and champions recently hit by another trap.
CURTAIN CALL
Cooldown: 80s
Cost: 100
Channels to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 65 physical damage (50 + 25% ), increased by 3% for each 1% health the target is missing. The 4th shot crits for 200% damage.
Tap the cancel button to cancel the channel.
How to play Jhin
Jhin will push the main lane to use the dancing grenade to clear the soldiers. Once the minion is cleared, Jhin can use it to pressurize the mid lane.
Or call the jungler to gank the turret at level 5. You just need to stand outside and turn on your ultimate and shoot the enemy champion in the face.
When choosing Jhin, you should ask the support player to choose champions that also have good push or control so that Jhin can use deadly strokes more easily.
Remember, Jhin has to be able to put pressure in the laning phase to be valuable when it comes to teamfights in teamfights.
Quick way to clear minions: placing art traps right in the middle of the monster field followed by a deadly final stroke of a dancing grenade is enough to clear minions.
The true art of placing traps is that you have to be an artist, it can be used to squeeze corners, can resist ganks and can also block enemies when you need to retreat.
Hold position in teamfights especially when ult is on. And remember Jhin only has 4 bullets. Type non-allin clicking.
Combo
Combo 1:
AA + + AA +
+ AA + AA
Combo 2:
AA + +
+
+ AA
Combo 3:
AA + +
+
+
Jhin pros and cons
Pros
Jhin will be stronger than champions that can't run and have low mobility
Dame big hand.
Quick recovery skill.
Strong in the early game.
Cons
Jhin will be weaker than champions with CC ability to blind, stun, and dash in combat
Low dps.
Selling a bit slow.
Weak late game.
Jhin counters
Stay away from Jhin from the 3rd shot. Call the jungle to gank often. Had to avoid the 4th shot when he set up the "Curtain Call".
Conclusion
With detailed instructions on how to choose the latest Jhin Wild Rift rune board . And how to build Jhin Wild Rift on a case-by-case basis, hopefully you will terrify your opponent with the Death Stage, a tool that threatens a large area when fighting, anyone who dares to have less blood will lose focus when fighting. The whole enemy team is sniped from afar by this "The Virtuoso".