Karma Wild Rift Guide: Breakdown of Builds, Runes, Combos, and Strategies

Author: Son Acton

Karma Wild Rift: is a support that can deal damage, buff speed, and root enemies. The way to build Karma is equipment that can create armor, heal, and increase attack speed for allies. The way to play Karma is to focus on protecting teammates, creating shields from this "the Enlightened One".

Karma Wild Rift

Karma Wild Rift

Patch 5.0a

Support Support - Lane: support

Damage: Magic

Power Spike

Difficulty

Damage

Toughness

Utility

CC

Mobility

Tier B
Win rate 49.63%
Pick rate 8.8%
Ban rate 2.2%
Karma Wild Rift Build
Karma: Wild Rift Build Guide

Karma's Item Build & Runes

Karma SP runes Win 57.77% and Pick 27.37%

Karma SP runes with Win 43.92% and Pick 34.45%

Aery

Font of Life

Bone Plating

Revitalize

Mark of the Weak

Build Karma Wild Rift with the highest win rate

  • Item Locket Locket
  • Item Ardent Censer Ardent Censer
  • Item Frozen Heart Frozen Heart
  • Item Abyssal Mask Abyssal Mask
  • Item Staff of Flowing Water Staff of Flowing Water
  • Item Athene's Unholy Grail Athene's Unholy Grail

Karma Wild Rift China build

  • Item  Ardent Censer Ardent Censer
  • Item  Staff of Flowing Water Staff of Flowing Water
  • Item  Redeeming Redeeming
  • Item  Harmonic Echo Harmonic Echo
  • Item  Athene's Unholy Grail Athene's Unholy Grail
  • Item  Crystalline Reflector Crystalline Reflector

Karma Wild Rift item build third

  • Item  Rod of Ages Rod of Ages
  • Item  Awakened Soulstealer Awakened Soulstealer
  • Item  Stasis Stasis
  • Item  Rabadon's Deathcap Rabadon's Deathcap
  • Item  Banshee's Veil Banshee's Veil
  • Item  Crystalline Reflector Crystalline Reflector

See more build Shen Wild Rift in Meta

Karma position

Mid

Support

Karma summoner spells

Ignite +Flash

Karma Build

The way to build Karma will be items that give health, skill recovery points, mana and spells. Especially the skill recovery point. Karma needs to spam a lot, speed up buffs for teammates.

Especially, spamming a lot will quickly activate the passive, which benefits both ways.

If you go to support you will choose items such as bodyguard oath, harmonic echo, Athene demon cup.

Going mid, you go to Luden, witch hat.

Karma ability 

Karma ability order

skill order Karma

Karma abilities

MANTRA MANTRA

Function: Grants stacks for enhanced basic attack upon casting spells.

Effect: Each ability cast grants a stack of Mantra. At 3 stacks, enters Mantra State for next basic attack enhancement.

Usage: Track stacks and use abilities strategically to reach Mantra State for increased basic attack power.

Advantages: Enables powerful basic attacks after ability usage, versatile for different playstyles.

Disadvantages: Requires managing stacks and timing basic attacks effectively.

INNER FLAME INNER FLAME

Function: Fires a blast of energy, dealing damage and slowing enemies. Mantra version leaves a slowing field and explodes.

Effect: Deals 60-290 magic damage + slow, Mantra version deals 65-290 magic damage + longer slow and explosion.

Usage: Use for poke, wave clear, and applying slow. Mantra version excels in controlling areas and zoning enemies.

Combo: Inner Flame -> Mantra -> Inner Flame (double enhanced damage and slow).

Advantages: Versatile damage and crowd control, good for ranged harass and initiating fights.

Disadvantages: Base version lacks utility, requires precise aiming for full Mantra effect.

FOCUSED RESOLVE FOCUSED RESOLVE

Function: Tethers enemies, dealing damage and rooting them if they fail to break the tether. Mantra version creates additional tethers or spreads to another enemy.

Effect: Deals 35-110 magic damage + root, Mantra version deals 40-130 magic damage + longer root and additional tethers.

Usage: Use for single target lockdown and burst damage. Mantra version excels in multi-target control and damage.

Combo: Focused Resolve -> Mantra -> Focused Resolve (double enhanced damage and root duration).

Advantages: Strong single-target and multi-target control, good for ganks and teamfights.

Disadvantages: Requires close proximity, tethers can be broken by moving away.

LINSPIRE INSPIRE

Function: Grants an ally a shield and movement speed boost. Mantra version grants a stronger shield, decaying movement speed, and affects nearby allies.

Effect: Grants 70-320 shield + 30% movement speed, Mantra version grants 140-320 shield + 60% decaying movement speed, also affects nearby allies.

Usage: Use for supporting allies with defense and mobility. Mantra version excels in buffing multiple teammates and creating zones of safety.

Combo: Inspire -> Mantra -> Inspire (double enhanced shield and movement speed).

Advantages: Powerful support tool for shielding and enabling aggressive plays.

Disadvantages: Shield decays over time, requires targeting allies effectively.

TRANSCENDENT EMBRACE TRANSCENDENT EMBRACE

Function: Forms a ring of spirit energy that deals damage and slows enemies after a delay. Immediately enters Mantra State.

Effect: Deals 170-390 magic damage + slow, also knocks back enemies hit by the outer ring. Grants Mantra State upon activation.

Usage: Use for area damage, crowd control, and initiating fights. Remember the Mantra State activation for enhanced basic attack.

Combo: Use in combination with other abilities to set up enhanced basic attacks.

Advantages: High damage and AoE control potential, versatile for different situations.

Disadvantages: Long cooldown, requires good positioning and timing for optimal effect.

How to play Karma

The correct way of playing Karma is to roam, Karma will only be on AD support in the first levels of the game. Then use the speed buff Linh Giap skill to roam the whole map.

Presence in hot spots of harassment rooting enemies. Don't worry about the level because you own damage, so the main task is to harass the enemy AD.

Pay special attention to being ganked at the first level, but being ganked, both will probably go to the countdown board.

To put it rightly, Karma's exact job is to buff the best player on the team and get the job done. Not the type of champion that can allin stack damage.

Combo

Combo 1:

LINSPIRE + AA +INNER FLAME + AA

Combo 2

TRANSCENDENT EMBRACE +FOCUSED RESOLVE + LINSPIRE + INNER FLAME

Karma pros and cons

Pros

High speed.

Support but can deal damage.

Easy to play

Cons

Paper blood.

Need a lot of energy

Depends on equipment.

Karma counters

Avoid messing with Karma, running or retreating every time you get hit with "Attention".

Conclusion

Karma Wild Rift can poke well, creating shields for allies. Make as many shields as you can.

Other Support: