Kassadin Wild Rift Build Guide
Kassadin Wild Rift is a mid lane assassin mage. When reaching enough stacks, it will deal great damage. Guide and Build Kassadin Wild Rift in Kicdo.
Kassadin's Item Build & Runes
Kassadin Mid runes Win 69.24% and Pick 96.22%
Kassadin SP runes Mid with Win 53.92% and Pick 24.45%
Build Kassadin with the highest win rate
Kassadin item build second
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See more build Kha'Zix Wild Rift in Meta
Kassadin summoner spells
is an equipment that will help Kassadin explode damage even when using skills if in the combat phase right in the middle of the enemy team, the whole enemy team will lose half a tree of health.
you need this item to make the laning phase easier against assassin champions that ramp up damage quickly.
is an important equipment, Kassadin consumes a lot of mana when using skills. This item refunds up to 25% of mana spent. Not bad to maintain energy and unleash more skills.
and if the enemy has magic resistance, this will be the 3rd or 4th item you will get.
Kassadin ability order
You need to raise max first. This is a skill for AOE damage that helps you farm faster.
Gains a shield that absorbs 50 magic damage (50 + 30% ) for 1.5s when casting a spell near a visible enemy champion. (9s cd.),
Fires an orb that deals 80 magic damage (80 + 80% silences the first enemy hit for 1s.
You should use this skill to last hit minions in the early game rather than poke the enemy.
Enhances his next attack within 4s to gain 250 range, deal an additional 50 magic damage (50 + 50% ) and restore 5% of 'missing mana (15% vs. champions).
If the attack killed the target Nether Blade's remaining cooldown is reduced by 50%.
This skill will help you farm soldiers faster. Use it to last hit minions to maintain mana longer. Remember the Nether Blade counts as 1 stack for the Electrocute, so if you need to stack damage, hit your hand first and then use the last one, any skill to activate the Electrocute.
Deals 60 magic damage (60 + 50%) to enemies and slows them by 30% for 1s.
Force Pulse is enhanced after 6 spells are cast nearby, dealing 60% increased damage and slowing for 90% instead.
This is a skill used to clear minions quickly due to AOE damage. Can also be used to poke enemy champions. Especially with the ability to slow down the enemy it can be used to attack or escape from the enemy.
If combined with flash spells, enemy champions are difficult to dodge, imagine in teamfights you flash and use Force Pulse accurately on the entire enemy squad. And can use the ultimate to retreat to safety. Reasonable right?
Blinks to target location and deals 90 magic damage (80 + 30% + 2% ) to nearby enemies. The next Riftwalk cast within 12s deals 50% increased damage and costs 200% mana (Stacks 3 times).
Riftwalk is a skill that helps Kassadin become very mobility, can be used to roam, gank the remaining lanes. Jumping over the wall makes it very difficult for the enemy to know exactly where Kassadin is. Moreover, if used at the right time, it can also cancel the CC of some champions like Blitzcrank, poppy
How to play Kassadin
Use whenever the opponent is casting a spell to hit you to block the enemy's attack, or sometimes create a shield against the enemy's attack.
All you have to do is farm, keep the position not too high, always have a way back, control the vision to know where the enemy jungle champion is.
The early game is always camped if the opponent knows your weakness. If you lose flash, just hit around the turret just to be sure.
It is only when level 5 completes the first item that explosive damage is unlocked. You can play more aggressive and even roam if you spot a chance to kill in the remaining lanes.
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Kassadin pros and cons
- Extremely high mobility.
- On the ground with AP generals.
- Great damage.
- Weak in the early game.
- If the feed is very difficult to regain the game.
- The ultimate skill costs a lot of mana, it needs to be calculated carefully each time it is used.
Focus on teasing, find ways to destroy Kassadin at the beginning of the game. Just losing flash Kassadin will be extremely wasteful. Or simply freezing Kassadin soldiers who can't farm is nothing to be afraid of.