Nunu & Willump Wild Rift Build with Highest Winrate - Guide Runes, Items, and Skill Order
Nunu and Willump Wild Rift: are jungle mage. There are 2 ways to build Nunu, one is tank and the other is semi-tank. There are a lot of control skills so ganking is relatively easy. How to play "The Boy and His Yeti" is to snowball from afar to create large area control, plant control to defeat the enemy.
Patch 5.0c
Damage: Magic
Tier | A |
Win rate | 51.34% |
Pick rate | 3.1% |
Ban rate | 1.0% |
Nunu & Willump's Item Build & Runes
Nunu & Willump runes Win 69.23% and Pick 22.31%
Nunu & Willump Mid runes with Win 53.92% and Pick 24.45%
Build Nunu & Willump Wild Rift with the highest win rate
- Sunfire Aegis
- Dead Man's Plate
- Gargoyle
- Thornmail
- Randuin's Omen
- Force of Nature
Nunu & Willump build second
- Sunfire Aegis
- Gargoyle
- Dead Man's Plate
- Thornmail
- Spirit Visage
- Frozen Heart
Nunu & Willump item build Mid
- Infinity Orb
- Morellonomicon
- Stasis
- Void Staff
- Rabadon's Deathcap
- Liandry's Torment
Best Picks vs Nunu & Willump
Worst Picks vs Nunu & Willump
Best Lane Counters vs Nunu & Willump
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Nunu position
Possessing a gank tool that stuns is extremely difficult to dodge, so Nunu can be used to go two lanes Jungle or mid. It is recommended to take the forest mainly.
Nunu summoner spells
Mid:
+
Jungle:
+
Nunu Build
As a very strong champion when ganking, Nunu often has to collide and take hits. In particular, Nunu's ultimate ability to cause the greatest damage requires a long enough time. Therefore, it is necessary to tank for Nunu to avoid getting too much damage and not having enough time for the ultimate.
With Nunu going to the jungle will be the first pure tank equipment you need to get is "Sunfire Aegis" which increases 500 health but it is important to give you bonus damage to be able to clear the jungle faster.
The second equipment that must be added is "Dead Man's Plate" which is still for health and armor and an equally important stat is speed. Nunu needs speed, moving quickly with the "Legendary Snowball" to ensure the odds of hitting enemy champions. The ganking tool decides whether to succeed or not.
In the next equipment you will depend on the situation. If AD is on pure crit you will get "Randuin's Omen". If the enemy AP is stronger, increase magic resistance.
If you take Nunu to Mid, you will be semi-tank, which means you will combine equipment that has both tank and magic damage. Note that it is only suitable when the enemy team has little control and the enemy champion's attack range is short. When Nunu cast spells will be very fragile.
Nunu ability
Nunu ability order
Nunu abilities
CALL OF THE FRELJORD
Function: Grants bonus attack and movement speed for a few seconds upon damaging an enemy champion, large monster, or structure.
Effect: Gain 30% attack speed and 10% movement speed for 4 seconds, share half bonus with nearby ally with highest attack speed. Cooldown 8 seconds.
Usage: Time attacks to trigger passive when ganking or clearing jungle. Prioritize sharing bonus with AD Carry.
Advantages: Increases attack speed, improves jungle clear, buffs allies.
Disadvantages: Requires target selection, cooldown on sharing bonus.
CONSUME
Function: Deals damage and heals Nunu & Willump, heals more at low health. True damage against minions and monsters.
Effect: Deals 55-220 (+65% AP + 5% HP) magic damage, heals for 80-185 (+70% AP + 9% HP). Increased healing at below 50% HP. True damage to minions/monsters: 350-800.
Usage: Sustain in jungle, heal during ganks, finish off low enemies. Prioritize true damage for fast jungle clear.
Advantages: Versatile damage and heal, faster jungle clear.
Disadvantages: Short range, requires target selection.
BIGGEST SNOWBALL EVER!
Function: Rolls a snowball that grows in size, dealing damage and knocking enemies airborne on collision.
Effect: Deals 35-175 (+30% AP - 150% AP) magic damage and knocks enemies airborne for 0.5-1.25 seconds, increasing with size. Re-castable. Removes slows on cast, immune to slows during roll. 33.33% damage to minions/monsters.
Usage: Engage ganks, initiate teamfights, zone enemies. Re-cast for precise control.
Combo: Consume -> Biggest Snowball Ever! (slow enemy before rolling).
Advantages: Long-range engage, AoE damage and CC, good initiation tool.
Disadvantages: Can be dodged, requires practice for good control.
SNOWBALL BARRAGE
Function: Channels to throw snowballs, slows enemies, and deals final damage and root based on hits.
Effect: Channels for 2.5 seconds, throws snowballs dealing 10-22 (+5% AP) magic damage and slowing 20% for 0.5 seconds. Final explosion deals 150-300 magic damage to monsters, deals damage and roots enemies based on snowball hits.
Usage: Zone enemies, poke in teamfights, set up ganks. Prioritize aiming for multiple snowball hits.
Combo: Biggest Snowball Ever! -> Snowball Barrage (follow up CC after engage).
Advantages: Sustained damage, AoE slow and root, good follow-up CC.
Disadvantages: Requires aiming and channel time, vulnerable during channel.
ABSOLUTE ZERO
Function: Channels to create a slowing field, deals damage to nearby enemies based on channel duration. Grants a shield.
Effect: Creates a slowing field (50% - 95%), deals 180-915 (+50% - 275% AP) magic damage based on channel duration. Grants a shield absorbing 65-85 (+180% AP + 30% - 50% HP) damage.
Usage: Channel for maximum damage in teamfights, use shield defensively. Re-cast to interrupt channel early.
Combo: Approach enemies with Biggest Snowball Ever!, channel Absolute Zero in the middle of the group.
Advantages: Strong AoE damage and CC, provides a shield.
Disadvantages: Long cooldown, channeling makes Nunu & Willump vulnerable.
How to play Nunu
Use when less than 50% health left to get the most healing effect and surprise the opponent.
Be careful when rolling the snowball to avoid the wall or burn the sticky rice.
Snowballs can roll from quite a distance and the bigger the bigger the damage. You can start rolling right from the moment you leave the house to reach the 2nd pillar or take the distance divided by the speed to calculate it. Somewhere rolling 12 seconds.
When using press and hold to release all ammo. And in case you want to tie the target's feet, press the release button.
You can gank right from level 2 guys.
Combo
Combo 1:
+ + + AA + + + + AA + AA
Combo 2:
+ AA + + + AA + +
Combo 3:
+ + + + AA + + AA +
Nunu pros and cons
Pros
Quick turn around.
Good healing.
Good target control.
Cons
Must be strong enough to use max ping ultimate
Nunu counters
Throw up or crowd control can interrupt Nunu's Ulti. If you see Nunu snowballing, just stay away. On equipment that reduces healing.
Conclusion
Nunu and Willump Wild Rift are very suitable for squads that need a lot of control. If the enemy has used most of the skills to control Nunu, it will be really dangerous and can rush straight into the enemy team to initiate a teamfight to control the whole squad. Love the tight terrain, plant control and use the ultimate to deal damage to multiple enemies. The most suitable way to build Nunu and Willump is resistance and movement speed equipment.