Nunu & Willump Wild Rift Build Guide
Nunu and Willump Wild Rift: are jungle mage. There are 2 ways to build Nunu, one is tank and the other is semi-tank. There are a lot of control skills so ganking is relatively easy. How to play "The Boy and His Yeti" is to snowball from afar to create large area control, plant control to defeat the enemy.

Damage: Magic
Tier | A- |
Win rate | 51.34% |
Pick rate | 3.1% |
Ban rate | 1.0% |
Nunu & Willump's Item Build & Runes

Nunu & Willump runes Win 69.23% and Pick 22.31%
Nunu & Willump Mid runes with Win 53.92% and Pick 24.45%
Build Nunu & Willump Wild Rift with the highest win rate
Nunu & Willump build second
Nunu & Willump item build Mid
Best Picks vs Nunu & Willump
Worst Picks vs Nunu & Willump
Best Lane Counters vs Nunu & Willump
See more build Yone Wild Rift in Meta
Nunu position
Possessing a gank tool that stuns is extremely difficult to dodge, so Nunu can be used to go two lanes Jungle or mid. It is recommended to take the forest mainly.
Nunu summoner spells
Mid:
+
Jungle:
+
Nunu Build
As a very strong champion when ganking, Nunu often has to collide and take hits. In particular, Nunu's ultimate ability to cause the greatest damage requires a long enough time. Therefore, it is necessary to tank for Nunu to avoid getting too much damage and not having enough time for the ultimate.
With Nunu going to the jungle will be the first pure tank equipment you need to get is "Sunfire Aegis" which increases 500 health but it is important to give you bonus damage to be able to clear the jungle faster.
The second equipment that must be added is "Dead Man's Plate" which is still for health and armor and an equally important stat is speed. Nunu needs speed, moving quickly with the "Legendary Snowball" to ensure the odds of hitting enemy champions. The ganking tool decides whether to succeed or not.
In the next equipment you will depend on the situation. If AD is on pure crit you will get "Randuin's Omen". If the enemy AP is stronger, increase magic resistance.
If you take Nunu to Mid, you will be semi-tank, which means you will combine equipment that has both tank and magic damage. Note that it is only suitable when the enemy team has little control and the enemy champion's attack range is short. When Nunu cast spells will be very fragile.
Nunu ability
Nunu ability order
Nunu abilities
CALL OF THE FRELJORD
Gains 30% Attack Speed and 10% Movement Speed for 4 seconds upon damaging an enemy champion, large monster or structure.
A nearby allied champion with the fastest Attack Speed gains half this bonus.
Cannot trigger on the same target for 8 seconds.
CONSUME
Cooldown: 11s
Cost: 60
Takes a bite out of the enemy, dealing 55 magic damage (55 + 65% 2 + 5% bonus ) and healing for 60 (60 + 60% + 8% bonus ). The healing is increased by 50% when Nunu and Willump are below 50% Maximum Health.
Deals 350 true damage against minions and monsters instead.
BIGGEST SNOWBALL EVER!
Cooldown: 12s
Cost: 55
Willump begins rolling a snowball that increases in size and speed over 12 seconds. The snowball explodes upon colliding with enemy champions, large monsters or terrain, dealing 35 - 175, magic damage (35 + 30% - 175 + 150% ) to enemies and knocking them airborne for 0.5 - 1.25 seconds, increasing with the size of the snowball.
Re-cast: Releases the snowball, causing it to explode on the first enemy hit.
Removes slows on cast and is immune to slows during rolling. Deals 33.33% damage to minions and small monsters.
SNOWBALL BARRAGE
Cooldown: 12s
Cost: 55
Channels for up to 2.5 seconds, throwing snowballs that deal 8 magic damage (8 + 4% ?) and slow by 20% for 0.5 seconds.
When the channel ends, Willump deals magic damage equal to 3% - 15% of the enemies' max Health (3 + 0.8% - 15 + 4% ), and roots them for 0.5 - 1.5 seconds. Damage and root duration scale with number of snowball hits on the target
Final explosion deals up to 150 damage vs. monsters. Deals 150% damage to monsters.
ABSOLUTE ZERO
Cooldown: 75s
Cost: 100
Gains a shield that absorbs 65 damage (65 + 150% + 30% bonus ) and begins channeling for up to 3 seconds. Nearby enemies are slowed by 50%, increasing to 95% over the duration,
When the channel ends, nearby enemies take 130 - 715 magic damage (130 + 50% 2 - 715 + 275% ), increased with channel duration.
How to play Nunu
Use when less than 50% health left to get the most healing effect and surprise the opponent.
Be careful when rolling the snowball to avoid the wall or burn the sticky rice.
Snowballs can roll from quite a distance and the bigger the bigger the damage. You can start rolling right from the moment you leave the house to reach the 2nd pillar or take the distance divided by the speed to calculate it. Somewhere rolling 12 seconds.
When using press and hold to release all ammo. And in case you want to tie the target's feet, press the release button.
You can gank right from level 2 guys.
Combo
Combo 1:
+
+
+ AA +
+
+
+ AA + AA
Combo 2:
+ AA +
+
+ AA +
+
Combo 3:
+
+
+
+ AA +
+ AA +
Nunu pros and cons
Pros
Quick turn around.
Good healing.
Good target control.
Cons
Must be strong enough to use max ping ultimate
Nunu counters
Throw up or crowd control can interrupt Nunu's Ulti. If you see Nunu snowballing, just stay away. On equipment that reduces healing.
Conclusion
Nunu and Willump Wild Rift are very suitable for squads that need a lot of control. If the enemy has used most of the skills to control Nunu, it will be really dangerous and can rush straight into the enemy team to initiate a teamfight to control the whole squad. Love the tight terrain, plant control and use the ultimate to deal damage to multiple enemies. The most suitable way to build Nunu and Willump is resistance and movement speed equipment.