Runes Wild Rift

Deeply understand the Wild Rift Rune to create your own Meta rune for the champion you play. The formula for creating Wild Rift Rune is extremely effective at Kicdo

List of Rune in Wild Rift:

Runes Wild Rift

Wild Rift rune table will be different from League of Legends rune table when you only have one large rune and add 3 small runes. And of course, they all have the effect of enhancing the strength of the champion you intend to play.

Specifically

Keystone has 8 main gems

Domination has 5 gems to choose from

Resolve (Blood Gems, Armor...) has 5 gems to choose from

Inspiration (Jewel for Mana, Gold..) has 5 gems to choose from

Fleet Footwork        

Fleet Footwork

UNIQUE – ENERGIZED: Moving and basic attacking generates Energize stacks, up to 100. FLEET FOOTWORK: When fully Energized, your next basic attack heals you for 15 - 85 (based on level) (+30% bonus AD) (+30% AP) and grants 20% bonus movement speed for 1 second. Against minions, the healing is (60% Melee / 20% Ranged) effective. Restore 8% missing mana or energy when triggered against a champion.

Electrocute        

Electrocute

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+40% bonus AD) (+25% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20s

Aery        

Aery

PASSIVE: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 10 - 60 (based on level) (+20% bonus AD) (+10% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 20 - 120 (based on level) (+40% bonus AD) (+20% AP) for 2 seconds. Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.

Grasp of the Undying        

Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 3% of your maximum health in bonus magic damage, restore 2% of your maximum health, and permanently grant 5 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 60%.

Aftershock        

Aftershock

Immobilizing an enemy champion grants a static 50 (+50% bonus armor) bonus armor and 50 (+50% bonus magic resistance) bonus magic resistance for 2.5 seconds. After the duration, you release a shockwave that deals 12 - 110 (based on level) (+4% of your maximum health) magic damage to nearby enemies. Cooldown: 35s

Kleptomancy        

Kleptomancy

After using an ability, your next ability hit or basic attack against an enemy champion will grant you a random item effect. Cooldown: 25s

Conqueror        

Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 2 - 6 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 3 - 9 (based on level), stacking up to 5 times, for a maximum of 10 - 30 (based on level) bonus Attack Damage or 20 - 60 (based on level) Ability Power (Adaptive). When fully stacked, deal 6-8% bonus Adaptive damage to champions. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Font of Life        

Font of Life

Hitting an enemy champion with an attack or ability marks them. When you or allies damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Brutal        

Brutal

Gain 7 bonus attack damage or 14 ability power (adaptive)

Gathering Storm        

Gathering Storm

Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)

Hunter - Vampirism        

Hunter - Vampirism

Gain 2% physical vamp or 2% magic vamp. (adaptive) Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (adaptive)

Triumph        

Triumph

Champion takedowns restore 10% missing health. Deal 5% more damage to enemies below 35% health

Champion        

Champion

Gain 8% damage against champions. Lose 4% each time you die until the bonus disappears.

Weakness        

Weakness

Slowing or Immobilizing an enemy champion marks them for 5 seconds, while marked they take 5% increased damage.

Backbone        

Backbone

Gain 10 AR or 10 MR, based on whichever stat you have less of.

Conditioning        

Conditioning

Gain 5 bonus AR and MR after 3 minutes of game time. Every 2 minutes after this gain 2 bonus Armor and Magic Resist.

Hunter - Titan        

Hunter - Titan

Gain 20 max health. Unique champion takedowns grant 20 max health and 3% tenacity.

Regeneration        

Regeneration

Every 3 seconds, regen 2% missing heath or mana based on whichever percentage is lower.

Spirit Walker        

Spirit Walker

Gain 50 max health and 20% slow resistance.

Loyalty        

Loyalty

You gain 2 AR and 5 MR. Your closest ally champion gains 5 bonus armor and 2 bonus magic resistance, which can be stacked.

Pathfinder        

Pathfinder

When out-of-combat, gain 9% bonus movement speed in brush, jungle and river.

Mastermind        

Mastermind

Deal 10% bonus adaptive damage to Epic Monsters. Earn an extra 100 gold upon taking or assisting in taking epic monsters kills.

Hunter - Genius        

Hunter - Genius

Gain 3 Ability Haste. Unique champion takedowns grant 2.5 Ability Haste. (Max Ability Haste 18)

Sweet Tooth        

Sweet Tooth

Increases Honeyfruit healing by 20%, each fruit eaten by you a nearby ally also provide 15 gold.

Pack Hunter        

Pack Hunter

While neary ally champions, gain 2% bonus movement speed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band        

Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Phase Rush        

Phase Rush

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants a large burst of Movement Speed and resistance to slows.

Bone Plating        

Bone Plating

After taking damage from a champion, the next 3 champion abilities or attacks against you deal reduced damage.

Second Wind        

Second Wind

Gain increased health regeneration. Also, after taking damage from an enemy champion, regenerate a portion of your missing health. This effect is doubled for melee champions.

Adaptive Carapace        

Adaptive Carapace

Gain bonus max health, and also gain increased defense when below 50% health.

Lethal Tempo        

Lethal Tempo

When attacking enemy champions, gain a stack of Attack Speed. For melee champions, these grant 6-12% (based on level) Attack Speed per stack. For ranged champions, these grant 3-9% (based on level) Attack Speed per stack. 6 maximum stacks. When maximum stacks, gain additional 30% bonus Attack Speed Additional bonus Attack Speed buff lasts 6 seconds, buff is refreshable.

Giant Slayer        

Giant Slayer

Deal bonus damage based on the enemy champion’s bonus health, up to 10% bonus damage when the enemy champion has 1000 bonus health.

Scorch        

Scorch

Dealing ability damage to a champion deals an additional 21-35 magic damage after 1 second. (10 second cooldown)

Demolish        

Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 25% maximum health) bonus Adaptive Damage. (30 second cooldown)

Nimbus Cloak        

Nimbus Cloak

Casting a Summoner Spell grants 5% - 35% (based on Summoner Spell cooldown) bonus movement speed for 2 seconds.

Kraken Slayer        

Kraken Slayer

Every third attack on a champion deals [28-70 (based on level) + 30% bonus AD + 20% AP] bonus true damage. Kraken Slayer does not have a cooldown. On-hit effects do not add a stack, but can trigger the full-stack damage. Stacks lasts for 3 seconds.

Ultimate Shield        

Ultimate Shield

After casting your ultimate, gain a shield for 90-300 for 3 seconds. (45 second cooldown)

Nullifying Orb        

Nullifying Orb

If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 80 + 50% bonus AD + 30% AP for 4 seconds. (60 second cooldown)

Post by Son Nguyen · in 23-09-2022 · view: 40065