Samira Wild Rift Build Guide
Samira Wild Rift: is a marksman who can change weapons based on range. The huge explosive damage from the ultimate can wipe out the enemy team. The rune and how to build the strongest Samira according to the current Meta and instructions on how to play combos to gain the fastest Style stacks.
Samira's Item Build & Runes
Samira Bot runes Win 89.23% and Pick 82.31%
Samira Bot runes Mid with Win 53.92% and Pick 24.45%
Build Samira with the highest win rate
Samira item build second
Samira Wild Rift item build third
Best Picks vs Samira
Worst Picks vs Samira
Best Lane Counters vs Samira
See more build Ezreal Wild Rift in Meta
Samira's strong point is the damage from her ultimate for wide area damage. Conquest will stack with Samira's continuous moves to deal explosive damage to the entire enemy team.
Samira is very easy to get a pentakill if she can stay until the end of the teamfight. Picking this gem on every kill heals Samira for some health. This will be the premise for Samira to achieve pentakill.
Nullifying Orb is an important rune that protects Samira while below 35% health. Samira is forced to rush into the enemy squad to launch the ultimate, so she often takes a lot of damage. You have to stay alive until you can unleash the ultimate to maximize Samira's power.
Sweet Tooth will make Samira's laning phase easier. A strong champion in the late game, so the laning phase is usually quite weak. Choose this rune to last longer.
Samira summoner spells
Samira's kit doesn't interact with attack speed, which means that building an attack speed item doesn't solve anything. Instead, you will focus on critical equipment, lifesteal, armor penetration.
is a must have equipment. It will interact with skills or on critical hits for 230% damage.
Samira ability order
You need to max to stay on lane longer thanks to the lifesteal ability. This is also Samira's main skill to farm as well as deal damage. Especially with a very fast cooldown.
Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style from "E" to "S" grade (6 total). Samira gains 3.5% movement speed per grade.
Samira's attacks and abilities in melee range deal an additional 5 magic damage (2 + 3.5%/%) increased to 9 magic damage (4 + magic damage (2 + 3.5% /) increased to 9 magic damage (4 + 7% ) based on the target's missing health.
Samira's attacks against enemies affected by Immobilizing, effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.
Samira fires a shot, dealing 53 physical damage (5 + 75%/\) to the first enemy hit.
If this ability is cast towards an enemy in melee range, Samira will instead slash with her blade in a cone instead, dealing the same damage to all enemies within.
Either hit can critically strike for 25% bonus damage.
If cast during Wild Rush Samira will strike all enemies in her path upon completion.
Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20 + 80% bonus each and destroying any enemy missiles that enter the area.
Samira dashes through an enemy (including structures) slashing enemies she passes through dealing 45 magic damage (45 + 20% bonus ) and gaining 25% attack speed for 3 seconds.
If Samira scores a takedown, Wild Rush's cooldown is reset.
Tapping this ability mid-dash will cast Flair,
Samira can only use this ability if her current Style rating is S.
Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up to 5 enemies around her 10 times over 2.23 seconds, each shot dealing 37 physical damage (5 + 50%). Each shot can critically strike.
Deals 25% damage to minions.
How to play Samira
Use different skills interspersed with basic attacks to reach S rank fastest. The best way is to learn Samira's combos to be more forehand.
However, you should avoid focusing too much on the enemy team to accumulate style points without paying attention to your health bar. Only rush when you have at least A's or the champions with CC skills have used up, or avoid rushing into champions with lots of CC skills.
Early game play it's safe to aim to level up early to unlock skills, allowing Samira's mobility to activate. Remember that when you reach level 5 Samira will unlock this skill for terrible damage.
So rely on the support champion to avoid unnecessary transactions. If he encounters long-armed generals, Samira is still difficult to farm, let alone trade damage at the first levels.
Guns to farm ranged minions, swords to farm melee minions. Can be used to eat minions from afar while avoiding being poked without worrying about consuming too much mana.
And in case you need to push the soldiers quickly, use the sword. Because in the form of a sword, the damage is relatively large and wide.
When the enemy champion is immobilized, attack to knock up the enemy champion thanks to the passive. From here you can imagine Samira is suitable to go with support champions with the ability to control.
is a tool used to escape when being ganked
Once you have style points and the ability to approach enemy champions, you can now play stronger. Mid-game is also Samira's strongest phase.
At the end of the game, don't wait to start the fight, let your tank champion open and receive most of the control skills. Then jump in.
Samira's fastest passive combo:
AA + + AA + + AA + +
AA + + + + AA
AA + AA + + + + +
+ + + AA
AA + + + + + +
Samira pros and cons
- Has the ability to heal from the skill set.
- Great output damage.
- The ultimate move can be outplayed, wiping out the entire enemy team.
- Ability to block skills and surf.
- Difficult to play, need to memorize many combos.
- Depends on the support champion.
- The ultimate is easy to control.
- Depends on equipment.
When Samira rushes into the teamfights, use CC to control. Just killing before you can accumulate enough Samira style points won't do anything.