Seraphine Wild Rift Build with Highest Winrate - Guide Runes, Items, and Skill Order

Author: Son Acton

Seraphine Wild Rift is a champion with wide area damage, can double the damage, even triple the damage if the enemy is low on health. Seraphine has two ways to build items, one is support and the other is mage. Below is the guide on how to play Seraphine best.

Seraphine Wild Rift

Seraphine Wild Rift

Patch 5.0c

Mage Mage - Dễ chơi - Lane: support mid

Damage: Magic

Power Spike







Tier B
Win rate 49.55%
Pick rate 3.9%
Ban rate 2.1%
Seraphine Wild Rift Build
Seraphine: Wild Rift Build Guide

Seraphine's Item Build & Runes

Seraphine runes Win 59.99% and Pick 22.31%

Seraphine SP runes with Win 53.92% and Pick 24.45%

Phase Rush

Font of Life

Bone Plating



Build Seraphine Wild Rift Mid with the highest win rate

  • Item Luden's Echo Luden's Echo
  • Item Rabadon's Deathcap Rabadon's Deathcap
  • Item Protobelt Protobelt
  • Item Infinity Orb Infinity Orb
  • Item Crown of the Shattered Queen Crown of the Shattered Queen
  • Item Cosmic Drive Cosmic Drive

Seraphine build Support

  • Item  Stasis Stasis
  • Item  Rylai's Crystal Scepter Rylai's Crystal Scepter
  • Item  Harmonic Echo Harmonic Echo
  • Item  Staff of Flowing Water Staff of Flowing Water
  • Item  Morellonomicon Morellonomicon
  • Item  Crown of the Shattered Queen Crown of the Shattered Queen

Seraphine item build third

  • Item  Harmonic Echo Harmonic Echo
  • Item  Ardent Censer Ardent Censer
  • Item  Locket Locket
  • Item  Luden's Echo Luden's Echo
  • Item  Morellonomicon Morellonomicon
  • Item  Rabadon's Deathcap Rabadon's Deathcap

See more build Jarvan IV Wild Rift in Meta

Seraphine Build Breakdown

Build as a Mage. Seraphine will need to build items for magic damage, magic penetration and ability haste.

3 essential items that must be included are Luden’s Echo, Rabadon’s Deathcap, Infinity Orb.

These are the 3 items that are heavy on magic damage. They deal wide area damage and deal extra damage to champions with low health.

The next items will need to have more shield or health for Seraphine to survive longer in the final team fight.

Build as a Support. Seraphine will need to build items for healing, mana, shield, and armor for allies.

Among them, Harmonic Echo is the most important item. It gives Seraphine more energy and creates a shield for allies.

Staff of Flowing Water helps to restore ability haste faster for both allies. This item is suitable to buy when the ADC on my team is a champion that deals damage based on their skills.

Ardent Censer will be bought when the ADC deals damage mainly based on their basic attacks.

Seraphine position

  • Mid
  • Support

Seraphine summoner spells


Seraphine ability 

Seraphine ability order

skill order cho Seraphine Wild Rift

Seraphine abilities


Double the attack on the third skill use. If you don’t remember how many times you’ve used your skill, look at the skill button.

If you see lightning around the button. It means the next attack skill will be doubled to 2 times. I affirm this is a very important passive of Seraphine.

Create damage or surprise crowd control effects on enemies. To be considered good at Seraphine you have to control this issue. The next passive is to give Notes to allies.

Normal attacks will use notes to increase range and deal extra damage.


This is Seraphine’s ultimate skill. It has a very long range, wide area damage. The highlight and most terrifying point of this skill is that it deals damage based on the amount of health the enemy has lost.

The more health the enemy loses, the more damage they take from this skill. Conversely, if the enemy has not lost any health, the damage is negligible.

Many of you don’t understand the danger of this skill and think that the damage is not much. For me, this is the finishing blow to the enemy.

I will try to use this skill skillfully at the right time when it is the third attack to double the damage and when the enemy is low on health. Just one skill can create more than 1000 damage.


Create a shield that increases movement speed for all allies. If you already have a shield, it will turn into healing. Of course, I will use this skill when I’m about to take damage.


The only purpose of this skill is to poke and create crowd control. The layers of crowd control will change from slow to root. Finally, stun.

I use this skill to farm minions. When the minions are walking in a vertical line, using this skill is very reasonable. It’s even more reasonable if the enemy is standing in the same line as the minions.


Deal wide area damage, charm and slow. This skill also spreads even if it hits allies. Cool, right. You can also protect and attack the enemy if the enemy is chasing your allies.

How to play Seraphine

Seraphine is a champion I play a lot. I usually play Seraphine in the mid lane rather than as a support.

I rate Seraphine’s damage very high. In team fights, the best defense is a good offense, right?

At the beginning of the game, Seraphine is not really strong. She is a champion who is strong when she has items. Play safe and poke from a distance.

The disadvantage of playing Seraphine in the mid lane is that it is hard to gank other lanes because of Seraphine’s very low mobility.

But when it comes to the final team fight, Seraphine is a very reliable ally. Therefore, I focus on farming minions in the early game. Only gank other lanes when the minion wave is not good.

Remember to combo like this 3 - 2 - 1. That is the order of using skills. Use skill 3 to poke. In the first attack, skill 3 will deal more damage than skill 1.

And of course, the enemy will attack you back. At this time, skill 2 will create a shield to block some damage for you. And finally, skill 1. Deal damage based on the health lost by the enemy. You understand, right?

In any situation, always make sure to finish with skill 1. It ensures a very high success rate.

Seraphine pros and cons


  • She has a lot of abilities from crowd control, creating shields, healing, and enhancing damage for allies.
  • She has both damage and support capabilities.
  • She can initiate team fights.
  • All of her skills are wide area, having a huge impact on team fights.


  • She is weak and easy to be caught alone.
  • She can’t resist champions who have fast gap-closing, crowd control immunity.

Other Support:

Other Mage: