Swain Wild Rift Build Guide
Best build Swain Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.
Swain's Item Build & Runes
Swain Mid runes Win 66.23% and Pick 62.31%
Swain runes Mid with Win 53.92% and Pick 24.45%
Build Swain Wild Rift with the highest win rate
Swain Wild Rift build second
Best Picks vs Swain
Worst Picks vs Swain
Best Lane Counters vs Swain
See more build Nautilus Wild Rift in Meta
"Conqueror" is currently the most chosen gem. The reason is simple because it gives Swain the ability to suck blood. Interacts very well with Swain's ultimate. Imagine Swain rushing into the enemy team and turning on the ultimate will create a blood-sucking demon like Kotex.
"Electrocute" when you like strong solo in lane.
"Victory" adds a healing gem.
"TRANSCENDENCE" as an insurance ticket that is activated as soon as Swain is below 50% health ensures Swain confidently attacks the entire enemy team.
The new gem "Strengthening Strength" suits Swain very well. A dashing mage general needs skill cooldown to unleash a lot of wild moves in combat. Continuously inflicts crowding effects.
In general, just the rune table, you will also imagine that Swain will be a champion that favors lifesteal and healing. To be able to dash, use the skill set to attack the enemy team.
Swain's summoner spells
Swain Build Breakdown
Build equipment that increases health and gives damage.
Swain's skill order
Vision of Empire
How to play Swain
Every time you enter a fight, "Demonic Ascension" rushes into the enemy team. Especially effective in enclosed spaces such as baron caves.
Play it safe, aim to level up early. Maintain your turret stance. Attack only when there is a clear opportunity.
Go with the team. Support ADC. Use "Vision of Empire" to check the forest, dust.
Dash as much health of the enemy team in combat as possible.
+ + + + AA
+ + + + + AA + AA + + AA +
+ + + + + + AA +
Swain pros and cons
Stronger towards the end of the game.
Can initiate combat. Can surf.
Hard counter to short-handed mage generals.
Can be combined with other control champions to form a chain of control with "Nevermove".
The very long range of "Vision of Empire" can slow enemies from afar to support jungle ganks.
The early game was very weak and lacked mobility.
The short range makes Swain want to deal damage to go up high, making it easy to gank.
Depends on the ultimate.
Keeping the minion near the turret forces Swain to move up to facilitate the gank jungle.
Attack Swain when he no longer has his ultimate.