Vex Wild Rift Build Guide
Build Vex Wild Rift with spell-heavy gear to ensure you're dealing enough damage every time you charge at an enemy. The correct way to play Vex is to poke whenever it has enough passive. Combo for best damage and detailed Vex review at Kicdo.

Damage: Magic
Tier | S- |
Win rate | 52.09% |
Pick rate | 7.1% |
Ban rate | 10.0% |
Vex's Item Build & Runes

(1) Vex runes Win 69.23% and Pick 82.31%
(2) Vex runes Mid with Win 53.92% and Pick 24.45%
Build Vex Wild Rift with the highest win rate
Ultimate mage
Ambush mage
Best Picks vs Vex
Worst Picks vs Vex
Best Lane Counters vs Vex
See more build Gwen Wild Rift in Meta
Vex's Runes
With Runes (1) will make Vex strong when exchanging skills, increasing damage to destroy low health enemies, creating armor when in danger and providing skill recovery points. Suitable for teamfights.
With Runes (2) will make Vex stronger in the laning phase. Regularly trade damage with enemy champions.
I suggest you choose Runes (1). Because Vex's true power comes from his ultimate "Shadow Surge". Continually take down prey and heal after each successful kill.
Electrocute makes it possible for Vex to trade and quickly deal damage to enemies.
Hunter - Vampirism: Vex's target is weak enemies that throw R and activate for a kill. So this gem will help Vex heal more to continue to use R to rush to the next target.
Nullifying Orb is a defensive rune that ensures Vex lasts longer in teamfights. Creates a shield when below 35% health. A vulnerable mage that takes a lot of damage won't be of any use.
Vex needs skill cooldown to comfortably unleash a set of moves. If you play in the allin direction and aim to destroy as many enemies as possible, this is the gem to choose.
Vex position
Mid
Vex's summoner spells
+
hoặc
Vex Build Breakdown
Vex has many skills that deal massive damage. The combo often used is to rush at the champion with low health with "Shadow Surge". The passive of "Luden's Echo" deals 100 bonus magic damage to up to 3 targets. Very useful in teamfights, or when Vex ganking the bottom lane at the same time can deal multi-target damage. Another reason I recommend buying this item is Luden for 300 mana. It should be understood that Vex is a mage that deals damage based on skill spam, so mana and skill cooldown are required on every item Vex buys.
"Rabadon's Deathcap" is the second item. When having this equipment is also in the middle of the game Vex will often roam, gank the lanes. To ensure that each approach to the enemy has a large enough amount of damage to instantly kill the enemy. "Rabadon's Deathcap" increases magic power by 40%, which is not a small number.
The third item "Stasis" is very suitable for the combo ready to rush into the enemy team's encirclement. Avoid all damage and crowd control on a champion with low health and no gliding ability to escape dangerous situations.
The 4th item I recommend is "Void Staff" at this stage, the enemy team has equipped with magic resistance. With 45% magic penetration will ensure that Vex's damage is not reduced at all.
The next items can depending on the situation continue to increase magic resistance or heavy magic equipment for movement speed depending on you.
Build this item when the enemy team has many champions with high health. Helps Vex have extremely good damage that increases over time.
Vex ability
Vex's skill order
Let's max Q first to have a good output damage to help clear minions as well as trade damage with enemies. Besides, "Mistral Bolt" has a cooldown and consumes much less mana than "Looming Darkness".
Vex's abilities
Doom 'n Gloom
Cooldown: 22s
Every 22 (A) seconds Vex becomes afflicted with Doom, causing her next basic Ability to interrupt dashes and Fear enemies for 0.75 seconds.
Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an additional 24 magic damage (244 + 20% ) and reduces this Ability's Cooldown by 25%.
Non-champion targets take 40% (A) damage and refund 10% of this Ability's Cooldown.
Mistral Bolt
Cooldown: 8s
Cost: 50
Vex Launches a wave of mist that deals 50 magic damage (50 + 65% 2). After a delay, the wave becomes smaller and faster.
Consumes Gloom on enemies hit.
Personal Space!
Cooldown: 18s
Cost: 75
Vex gains a 50 Shield (50 + 70% 2) for 2.5 seconds and emits a shockwave that deals 65 magic damage (65 + 30% ).
Consumes Gloom on enemies hit.
Looming Darkness
Cooldown: 12s
Cost: 70
Vex commands Shadow to fly to a location. Upon arriving, it deals 50 magic damage (50 + 40% 2) and Slows by 30% for 2 seconds.
Applies Gloom to enemies hit.
Enemies Feared by this Ability move away from the center rather than from Vex. The size of the affected area increases the further Vex casts this from herself.
Apply pressure with the ability to slow down.
Shadow Surge
90s
Cost: 100
Shadow excitedly surges forward, dealing 75 magic damage (75+ 20% ) and marking the first enemy champion hit for 4 seconds.
Recast: Dash to the marked champion, dealing 150 magic damage (150 + 50% ) on arrival.
If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.
How to play Vex
Early game:
Play safe at level 1 as Vex is pretty weak this time around, keep "This My Place" to be safe from jungle ganks. When starting up more levels, the damage done is also more. "Waves of Melancholy" is Vex's main poke tool, which is more energy efficient than using "Diffuse Sorrow". Use "Wave of Sorrow" so that you can both last hit minions and poke enemies.
Most mid laners have surfing skills. Let the enemy use it will activate Vex's passive and you can deal more damage to them.
Mid game:
Can look for ganks in the remaining lanes. Thanks to the ability to approach the enemy in the ultimate move
Can look for ganks in the remaining lanes. Thanks to the ability to reach the enemy in the ultimate skill . And use "Mistral Bolt" to hit as many targets as possible.
End game:
Peek from a distance in teamfights before plunging in with his ultimate.
Ignore the cooldown of "frustration" to maximize damage. Vex's main gameplay is to activate as much "sad" as possible to cooldown for "frustration".
Combo Vex:
Combo 1 allin:
+
+
+
+ AA +
+
+ AA
Combo 2:
+
+
+
+
Combo 3:
+
+
+
+
+
+ AA
Combo 4:
+
+
+
+
+ AA
Combo 5:
+
+
+ AA +
+ AA +
+ AA
Combo 6:
AA + + AA +
+ AA
Combo 7:
AA + +
+
+ AA
Vex pros and cons
Pros
- Skilled to slow down, panic.
- Create armor.
- Break the surf, counter hard the goods that like to fly and jump.
- The damage done on cooldown is extremely high.
Cons
- No skills to surf, run when approached.
- Poor resistance, no healing skill.
- The skill consumes a lot of energy.
- Passive when the final show is on cooldown.
Conclusion
It can be seen that Vex Wild Rift is a mage that controls the mid lane, has a strong long-range attack. Possesses explosive skills that activate passively and slow in an area. Hopefully the Vex rune and how to build at Kicdo will help you master how to play this champion.