Yone Wild Rift Build Guide
Yone Wild Rift: is an assassin fighter that has the ability to stack damage due to its large output damage. Apply pressure while on the road by continuously accumulating "Gathering Storm". Guide and Build, how to play combos UNFORGOTTEN and counter champion Yone.
The bonus attack speed will help Yone recover "MORTAL STEEL" faster, which means it can trigger a tornado and cause knocking. E helps to safely exchange and true damage when withdrawn to easily finish the enemy. "FATE SEALED" is a move to cause mutations, gather enemy squads and open wombo combos for the whole team.
Yone's Item Build & Runes
Yone Mid runes Win 57.23% and Pick 52.31%
Yone runes Top with Win 53.92% and Pick 24.45%
Build Yone Wild Rift with the highest win rate
Yone Wild Rift build second
Yone Wild Rift item build third
Best Picks vs Yone
Worst Picks vs Yone
Best Lane Counters vs Yone
See more build Vex Wild Rift in Meta
Runes Yone Wild Rift
is the perfect rune for Yone as it provides both attack speed and range for Yone. Attack speed helps Yone use Death to earn more and accumulate storms faster, putting pressure on enemy champions both in lane and in teamfights.
Brutal gives Yone extra damage and armor penetration that keeps Yone from being too weak early in the match and ensures a good 1-1 solo against opponents with a lot of armor.
Armor with a melee champion who is not afraid to collide, this is a gem that cannot be more suitable.
Choose this rune if the enemy team has many champions with low health. Increased speed helps Yone stay close to enemy champions and take them down.
Yone's summoner spells
Yone Build Breakdown
Just have 2 crit items with double crit passive Yone will own 100% crit. However, you also need attack speed, so the first 2 items to go up are:
Yone inherently has a short span, but when combined with , it has somewhat increased the range of Yone's poke.
Basic attacks deal bonus physical damage on hit equal to 9% of the enemy's current health.
is the best damage spike equipment for Yone.
Yone's skill order
You need to raise Max Q first because this is a skill that helps Yone farm minions in lane and put pressure on enemy champions when they have enough stacks.
WAY OF THE HUNTER
Steel and Spirit: Every other attack deals 50% of the attack's damage as magic damage instead.
is doubled, but his Critical Strikes
Intent: Yone's Critical Rate deal 20% less damage.
Thrusts forward, dealing 83 physical damage (25 + 100%]). Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies Airborne.
Mortal Steel is treated as an attack: it can Critically Strike for bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed.
Always pay attention to the number of accumulated points. In the third attack, it can both be used to attack the enemy and can be used to escape. If used on the 3rd attack, combined with SOUL UNBOUND and FATE SEALED will create explosive damage and huge CC.
Cleaves in a cone, dealing 20 plus 12% of the target's maximum Health as physical and magic damage.
Gains a shield that absorbs 40 damage (40 + 70% bonus ) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% on hitting a champion and 40% on subsequent champion hits.
Deals 50 (A) minimum damage against minions. Deals 150 (A) maximum damage against monsters.
Dashes forward, entering Spirit Form and leaving his body behind for 5 seconds. During Spirit Form, Yone gains 10% Movement Speed that increases over the duration and marks champions damaged with his attacks or abilities.
When Soul Unbound ends, Yone returns to his body and marked enemies take 24% of the damage Yone dealt to them as true damage.
Re-cast: End Soul Unbound early.
Strikes all enemies along a path for 247 (200 + 80% ) physical and magic damage, teleporting behind the last champion hit and knocking them towards Yone.
Should be used when the enemy is being hit by CC before.
How to play Yone
Lane Phase | early game:
The low attack range makes Yone's laning phase relatively difficult. Easy to poke, difficult to farm if defeated Yone is difficult to return to the game. Avoid provoking enemy champions to farm as much as possible.
When you reach level 3 you can do combos and now wait until you have accumulated 3 stacks of storms and then trade damage with enemy champions. Remember to accumulate enough accumulations and then do whatever you want, this is the difference with those who are new to Yone.
Another tip is to practice freezing minions near turrets, both to avoid being ganked by the jungle, but also to call on your team to gank enemy champions.
At this time, Yone has entered a relatively strong phase, pushing minions quickly into the enemy turrets then going to rob the forest, stealing vision. Can solo 1-1 with any champion.
Late game stage:
Find the enemy's main force and deal damage. In hot spots in the map like Dragon and Baron, FATE SEALED will promote a lot of effectiveness when combined with SOUL UNBOUND, you will have a way back to rush into the whole enemy team.
Yone pros and cons
Possesses a decent amount of hand damage.
Has both physical and magic damage.
The damage dealt increases over time the stronger the late game.
Good mainline accessibility.
Can create virtual armor when participating in combat.
It is easy to combine with the skills of other generals to create a wombo combo.
Can kill multiple people in teamfight when owning the core item.
Orientation skills require players to be proficient.
Weak laning phase
Yone is very weak in the early game levels. So this is the best time to not let Yone farm. Look for a way to trade dame continuously at this point.
You can dodge FATE SEALED by Flash because before launching Yone's life will need a bit of time.
Yone Wild Rift currently has a huge amount of output damage. Collect "Hurricane" before rushing into the enemy team's formation and use to create armor. The way to build equipment in addition to items for attack speed and damage requires lifesteal equipment to be able to stand in teamfights.