Ziggs Wild Rift Build Guide

Ziggs Wild Rift is a heavy poke mage. The way to build Ziggs is equipment that deals magic damage and penetrates magic resistance. The way to play Ziggs is to use enhanced basic attacks to deal extra damage.

Ziggs Wild Rift

Ziggs Wild Rift

Update 3.4B

Mage - Lane:

Damage: Magic

Power Spike

Difficulty

Damage

Toughness

Utility

CC

Mobility

Tier B-
Win rate 50.01%
Pick rate 1.2%
Ban rate 0.1%

Ziggs's Item Build & Runes

Ziggs runes Win 55.23% and Pick 25.31%

Aery        

Scorch        

Nullifying Orb        

Sweet Tooth        

Ziggs runes with Win 51.12% and Pick 14.45%

Electrocute        

Scorch        

Adaptive Carapace        

Hunter - Genius        

Build Ziggs Wild Rift with the highest win rate

Luden's Echo        

Morellonomicon        

Teleport        

Infinity Orb        

Rabadon's Deathcap        

Void Staff        

Ziggs Wild Rift build second

Luden's Echo        

Archangel's Staff        

Stasis        

Morellonomicon        

Rabadon's Deathcap        

Void Staff        

Ziggs Wild Rift item build third

Luden's Echo        

Morellonomicon        

Protobelt        

Rabadon's Deathcap        

Lich Bane        

Void Staff        

Best Picks vs Ziggs

Worst Picks vs Ziggs

Best Lane Counters vs Ziggs

See more build Camille Wild Rift in Meta

Ziggs Wild Rift Build>

Ziggs position

Bot

Mid

Ziggs summoner spells

FlashIgnite

Ziggs Build

Ziggs will constantly move to find the right position for the enemy champion poke. Therefore, the first item you will need is "Luden's Echo". In addition to the bonus damage, it also gives 300 mana. A champion that deals mainly damage from skill spam so Ziggs' mana will always be lacking.

If your squad covers well enough and the enemy team doesn't have too many fast approaching champions on the second item, you'll get "Archangel's Staff". This equipment will help Ziggs add a huge amount of mana.

Once you have mana, the item you need to increase to the third is "Rabadon's Deathcap" the purpose is to ensure great damage.

Ziggs ability 

Ziggs ability order

Ziggs ability order

Ziggs abilities

SHORT FUSE SHORT FUSE

 12s

Enhances his next attack to deal an additional 20 magic damage (20 + 30% ).

Short Fuse's cooldown is reduced by 4 (A) seconds when Ziggs casts an ability.

Deals 150% damage to structures.

BOUNCING BOMB BOUNCING BOMB

7.5s

55

Throws a bouncing bomb that deals 75 magic damage (75+ 65% )

SATCHEL CHARGE SATCHEL CHARGE

21s

65

Flings an explosive charge that can be detonated within 4 seconds to deal 70 magic damage (70+ 50%?) to enemies and knock them away. Ziggs is also knocked away without taking damage.

Damages turrets and demolishes them if they are below 15%, Health.

HEXPLOSIVE MINEFIELD HEXPLOSIVE MINEFIELD

18s

70

Scatters proximity mines that deal 50 magic damage (50 + 35% ) on contact and slow by 35% for 1.5 seconds.

Enemies detonating multiple mines take 40% damage from subsequent mines. Mines last 5 seconds.

MEGA INFERNO BOMB MEGA INFERNO BOMB

85s

100

Deploys the Mega Inferno Bomb to deal 300 magic damage (300 + 105% 22). Enemies not in the center take 66.7% damage.

How to play Ziggs

Early game

The strength is poke, you just play Ziggs in that style. The poke structure continuously squeezes the enemy champion's lane, which is very advantageous when playing against short-handed champions. If the enemy tries to close you just retreat. Always keep the most distance from the enemy, the enemy will not be able to do anything to you.

Mid game

Build a lot of poke before and total teamfight. Push turrets fast with "explosive packs". The longer the poke time before the teamfight, the more beneficial your team will be.

Late game

Use "minefield" to corner in front of large targets like dragons or barons. Block the path of the enemy team. And use "Super Hell Bomb" on as many champions as possible. Especially when the enemy team is being held back.

Combo

BOUNCING BOMB SATCHEL CHARGE HEXPLOSIVE MINEFIELD MEGA INFERNO BOMB

Combo 1:

HEXPLOSIVE MINEFIELD + SATCHEL CHARGE + BOUNCING BOMB + SATCHEL CHARGE

Combo 2:

HEXPLOSIVE MINEFIELD + BOUNCING BOMB + AA

Combo 3:

SATCHEL CHARGE + SATCHEL CHARGE + HEXPLOSIVE MINEFIELD + BOUNCING BOMB + MEGA INFERNO BOMB

Ziggs pros and cons

Pros

Clear troops quickly.

Good build.

Can hold off enemies.

Push the pillar well.

Cons

There are not many tools to escape.

Skill that uses a lot of mana.

Ziggs counters

Use assassin champions to capture Ziggs individually. The ultimate can be dodged because it takes time to fly.

Conclusion

Ziggs Wild Rift is very effective if there is a protective squad. The way to play is to soften the enemy squad before allin. Push the pillar fast. Remember to use auto attack to take advantage of passive power. How to build Ziggs with pure magic damage.

Champions in the same Dragon lane as other Wild Rift Carry Marksman:

Post by Son Acton

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