Ziggs Wild Rift Build with Highest Winrate - Guide Runes, Items, and Skill Order
Ziggs, the Hexplosives Expert, is a Wild Rift mage with a knack for long-range bombardments and blowing things sky-high. To maximize his chaotic potential, prioritize items that boost his magic damage and keep those mana reserves topped up. Ziggs thrives on keeping his distance, peppering foes with bouncing bombs, turning chokepoints into fiery minefields, and gleefully demolishing those pesky turrets.
Patch 5.0c
Damage: Magic
Tier | B |
Win rate | 50.01% |
Pick rate | 1.2% |
Ban rate | 0.1% |
Ziggs's Item Build & Runes
Ziggs runes Win 69.23% and Pick 65.31%
- First Strike
- Gathering Storm
- Giant Slayer
- Last Stand
- Demolish
Ziggs runes with Win 51.12% and Pick 14.45%
- Aery
- Gathering Storm
- Coup de Grace
- Legend: Bloodline
- Nullifying Orb
Build Ziggs Wild Rift with the highest win rate
- Boots of Mana
- Luden's Echo
- Rabadon's Deathcap
- Infinity Edge
- Liandry's Torment
- Morellonomicon
Ziggs Wild Rift China build
- Luden's Echo
- Boots of Mana
- Infinity Orb
- Rabadon's Deathcap
- Crown of the Shattered Queen
- Riftmaker
Ziggs Wild Rift item build third
- Luden's Echo
- Morellonomicon
- Protobelt
- Rabadon's Deathcap
- Lich Bane
- Void Staff
Best Picks vs Ziggs
Worst Picks vs Ziggs
Best Lane Counters vs Ziggs
See more build Camille Wild Rift in Meta
Ziggs Build Breakdown
Early game:
Picture this: the first few frantic minutes of a match. Laning minions scuttle under the turrets, and you're itching to unleash a barrage of Ziggs' bouncy bombs. To make that happen, you'll need mana – lots of it. This is where the build begins.
- Boots of Mana: These aren't just fancy footwear – they pack a punch with magic damage and that sweet, sweet 150% energy regeneration. Plus, the extra bit of magic penetration doesn't hurt. But why upgrade to Mana Meteor? Imagine this: the enemy team bunches up for a Dragon fight, and boom your Meteor-fueled poke chips away a chunk of their health bars before the brawl even starts.
- Luden's Echo: More mana, more damage, and what's that? Ability haste! But the real star is the passive. It'll send a crackling burst of energy through groups of minions, clearing waves with satisfying speed. And hey, who doesn't love some extra damage in a teamfight?
Mid game:
The map's opening up, and it's time for Ziggs to really shine. With long-range bombs at your disposal, you might as well make each one count. Here's where the damage gets dialed up:
- Rabadon's Deathcap: The name says it all. This is where you go from pesky poke to serious one-shot potential. Every Q, every satchel charge, is going to sting way more with this bad boy in your inventory.
- Infinity Orb: Think of this as your finisher. Imagine those teamfights where you've brought everyone low with your bombs, and suddenly your ult, that glorious Mega Inferno Bomb, has the potential to wipe them out. That's the power of Infinity Orb.
Late game:
Things get a little trickier now. The enemy team has had time to build magic resistance, and they're wise to your long-range tricks. Now, it's about giving yourself a bit of breathing room while still dishing out the pain.
- Liandry's Torment: You still need damage and penetration, but the added health is a sweet bonus now. Survive an extra hit or two, and you can turn the tide of a fight. Plus, that burn passive? It's like a miniature Teemo poking at the enemies, keeping the pressure on as you reposition.
- Final options: Need to stop the enemy healing? Morellonomicon is your friend. Facing a burst-heavy team? Crown of the Shattered Queen can give you that precious shield to set up your next barrage.
Ziggs position
- Bot
- Mid
Ziggs summoner spells
+
Ziggs ability
Ziggs ability order
Ziggs abilities
SHORT FUSE
Ziggs' passive is a turret-wrecking machine, and that's likely why we'll see this little maniac picked more often by the pros. His ability to demolish structures opens up all sorts of strategic shenanigans.
The real fun, though, is the empowered Bouncing Bomb. This is Zigg's go-to poke, his way of saying "hello" from afar. I love timing my attacks to land a supercharged bomb for that extra bit of spicy damage.
How do you know when your bomb is ready to blow? Check the bar under Ziggs' health. See that lightning around the Bouncing Bomb icon when the bar is full? Time to make it rain!
Just a heads up, Ziggs can be a mana-hungry champ, so prioritize those empowered shots for maximum effect.
BOUNCING BOMB
This skill is all about the long shot. Not only does it reach way out there, but an empowered bomb packs a serious punch – the damage really stacks up as you build items.
The best part? You can chuck this baby right over walls. Picture this: you're chilling safely behind the Dragon pit wall, casually lobbing bombs at the enemy team. It's the ultimate way to poke and pressure from a distance.
SATCHEL CHARGE
This is my "get off me!" skill. Any assassin types getting a little too close for comfort get a satchel under their feet. Activate as soon as they step on it, and BOOM! The only tricky part is timing it just right, otherwise, it's not so effective.
I also love using this to knock targets in a direction I like. Of course, if you want to go all-in on offense, combine it with other crowd control for maximum chaos.
HEXPLOSIVE MINEFIELD
Think mines and major slowdown (35%, that's nothing to sneeze at!). Toss these bad boys down when you want a little extra crowd control in an attack build. But they're just as useful for defensive maneuvers – block off chokepoints, cut escape routes... get creative!
MEGA INFERNO BOMB
Prepare for epic explosions and outrageous damage across a huge area. This rework is kind to those on the edge of the blast radius - they don't get hit quite as hard. Still, over 100 damage difference between the edge and center is significant. Remember, the closer your target, the quicker the bomb drops.
So, when to pull the trigger? Mid-teamfight is ideal, that's when enemies are scrambling, and it's way harder to dodge. My priority is always the squishiest target – a well-timed Mega Inferno Bomb can turn the tide of a fight.
How to play Ziggs
When they reworked Ziggs, I was skeptical. This little menace didn't seem that strong at first. But then I got my hands on him, and let me tell you, the way he can disrupt a teamfight is downright hilarious. Here's everything I've learned about playing Ziggs – may your bombs be bountiful and your enemies bewildered.
Laning phase
Your biggest strength right now is range. Use that bouncy passive, Bouncing Bomb, to harass your lane opponent. Watch for opportunities to poke them AND damage their minions – two birds with one explosive, right? But here's the thing: you're also a bit vulnerable to ganks from the Jungle, so keep tabs on where they might be lurking.
Here's a nasty little combo that'll make them think twice about pushing your lane:
- Throw your Hexplosive Minefield across half the lane. Your enemy will naturally back off to the other side.
- Now for the fun part: lob a Satchel Charge towards the far edge of where they're standing. Pop that satchel quick, and boom! They're flying straight back into your minefield.
- They're slowed, they're panicking, and this is the perfect time to let loose your Mega Inferno Bomb. If that doesn't finish them off, a few more Bouncing Bombs should do the trick.
Another tip: see those enemies pushing in on your turret? Toss a Satchel Charge to knock 'em right back into the turret's range. If they try to flee, drop a Minefield and watch those turret shots chunk their health bar. It's beautiful.
Teamfight Phase
Here's where you become the master of chaos. Zone those enemies out, poke them from a safe distance – your bombs are perfect for chokepoints and narrow jungle paths.
Don't see any high priority targets? Ziggs tears through turrets like tissue paper. But if the enemy team is on the hunt, remember: Satchel Charge isn't just for blasting your opponents. Pop it yourself to clear a wall and get out of a tight spot. Pair it with the Ghost spell, and you're surprisingly slippery for a little guy who throws giant bombs around.
Combo
Combo 1:
+ + +
Combo 2:
+ + AA
Combo 3:
+ + + +
Ziggs pros and cons
Pros
- Long-range Menace: Those bouncy bombs stretch Ziggs' reach significantly, letting you poke from safety and harass enemies from afar.
- Master of Mayhem: Ziggs specializes in area-of-effect damage – think explosions, everywhere! This translates to potent waveclear and a constant threat in teamfights.
- Objective Shredder: His passive, Short Fuse, empowers him to demolish towers and inhibitors with surprising speed. Take that, enemy base!
Cons
- Squishy Target: Ziggs doesn't like getting up close and personal. Assassins, especially Zed, make him nervous – and rightfully so. His bombs can't save him from Zed's deadly ult.
- Skillshots Galore: Landing those bombs consistently takes practice and a keen eye for predicting enemy movement.
Conclusion
Ziggs shines brightest in Wild Rift when he has a bodyguard or two to keep him safe. Play him like an artillery mage, bombarding enemies to soften them up before your team charges in. And don't underestimate those basic attacks – Short Fuse adds a surprising punch when taking down structures!